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-   -   MOst REALISTIC MP settings. Your oppinion pls (https://www.subsim.com/radioroom/showthread.php?t=87331)

Neptunus Rex 12-13-05 12:32 PM

Quote:

Originally Posted by LuftWolf
Quote:

Though I'm sure there are those of you who enjoy running all the stations yourselves, but why?
The reasons are simple why I have my preferences for autocrew:

You missed my point yet highlighted the same. My question of why was rhetorical. My point was as you stated, "my (personal) preference".

It's a matter of how each wants to play in MP and not forced to play in a particular manner.

My personal preferences are

Auto Crew on for

Sonar - automatic bearing input to TMA.
TMA - automatic solution update to Tactical.
ESM & Radar - same reasons you listed.

Auto Crew off for

Fire Control - I hate the solutions they preset to weapons and I can do a snapshot and horizontal salvo faster and more accurately than auto crew. I also like to manualy steer the weapons so that once the target detects them, when they counter-fire down the weapon bearing, I'm in no danger.

That doesn't mean I don't like to take over sonar or ESM once a contact is found.

Neptunus Rex 12-13-05 12:34 PM

Whoa :o

What is this Japanese avatar? :hmm:

LuftWolf 12-13-05 12:52 PM

Chinese... ;)

Neptunus Rex 12-13-05 12:57 PM

Quote:

Originally Posted by LuftWolf
Chinese... ;)

Ok!

Whoa :o

What's with this Chinese avatar! :hmm:

LuftWolf 12-13-05 12:58 PM

Quote:

It's a matter of how each wants to play in MP and not forced to play in a particular manner.

My personal preferences are

Auto Crew on for

Sonar - automatic bearing input to TMA.
TMA - automatic solution update to Tactical.
ESM & Radar - same reasons you listed.
The sonar will give bearing input to TMA automatically once you assign a tracker to the contact. This is done once there is a tracker assigned regardless of autocrew or not.

aTMA is a cheat. To put it simply. Which is fine if both players agree to play this way, but it drastically reduces the tactical spectrum available to both players as players of a submarine simulation and the game become much like a flight sim, where you track an opponent on radar and then fire missiles.

I don't play with manual TMA because there is something to prove by doing it, but because the game is simply not a submarine simulator if one uses aTMA, it is a submarine game.

How you play depends on what you want to get out of playing. I have never played a aTMA game that payed off in reward for time playing, but that's just me.

Neptunus Rex 12-13-05 01:06 PM

I prefer aTMA because it's boring performing it manually. I did it for a time in real life, so it's not that challenging to me.

I prefer the big picture and tactics, not the mechanics.

LuftWolf 12-13-05 01:34 PM

Quote:

I did it for a time in real life, so it's not that challenging to me.
Well, then you and Ramius should get together and write us up a TMA tips guide for the community or post some tips over at the CADC. :up: :)

Furia 12-13-05 01:39 PM

I really have not tested the subs deep on DW but one thing is for sure that the FFG Auto TMA is not really what I would call exact, and this is very easy to test with any map using show true on and off. You would need more than 20 minutes of perfect traking, no maneuvering or interference to get a reasonable solution for the FFG. Sadly for the FFG survival time when near an enemy sub within torpedo range is not that high so AC TMA adds nothing to the cheating or not cheating possibilities. The sub has probably been tracking the FFG long before the FFG has it on range.
I have not really tested DW subs so I cannot tell with certain however I played 688i within Seawolves of course no TMA and against usually a single other 688i, so same detection ranges and on there manual TMA was the difference btw winning or dying.
DW brings another complexity level (Air platforms, Surface and different kind of subs) In some cases more stations.
I believe everyone of us should play the game they way it feels more confortable, all of it is valid but this should not force players to micromanage stations.
So this is the nature of this post, to know your oppinion if you believe realism means micromanaging stations all the way or playing the game like a ship captain focusing on fighting the ship and only manually managing a station when it was need.
I feel your answers are bringing new perspectives on this issue and I appreciate them all.

Mau 12-14-05 03:26 PM

The only thing I can say, is that I fully agree with Furia.

This is not like a flight sim or an aircraft in real life. You don`t have all the control in front of you all the time.

The Surface ships are not like subs as well. We have the 3 dimensions or field to take care of: Air,Surface and subsurface.

In my navy I have sailors that will report to me when something is happening so that I can take decisions and fight the ship properly.

Why not having the capability that when we change from one station to the other, those ones that we left behind are becoming automatically in AutoTMA (or at least some of those that we are deciding?

LuftWolf 12-14-05 03:29 PM

Quote:

Why not having the capability that when we change from one station to the other, those ones that we left behind are becoming automatically in AutoTMA (or at least some of those that we are deciding?
Because the autocrews have a bad habit of completely destroying all my careful work on sonar and TMA... :dead: :damn:

To me, the majority of the autocrews are for learning the game, since a human operator is MUCH better than most, and, as I've said, the aTMA makes the game substantially different in ways that are undesirable for me.

LuftWolf 12-14-05 03:33 PM

Don't get me wrong, with out the autocrews the game would be essentially inaccessable to most, which is why I'm glad they are there, since they have to be, and also why I'm glad that they can be turned off. :up:

Fandango 12-14-05 03:36 PM

Well, I think that everybody should play the game as he wishes. At the end of the day, DW caould be even played as some sort of FLeet Command...you leave everything to the "guys" and you just sit and decide what to do...

goldorak 12-14-05 03:41 PM

Quote:

Originally Posted by Fandango
Well, I think that everybody should play the game as he wishes. At the end of the day, DW caould be even played as some sort of FLeet Command...you leave everything to the "guys" and you just sit and decide what to do...

Its bit extremist.
I think that the only station which should be discretionary is aTMA.
All the other stations autocrew should be set to off.

Furia 12-14-05 05:03 PM

So Luftwolf, let me see if I understood you well, you say that you personally do not like to have A TMA in your sub and you prefer thing manually. You recognize that most human players are more competent and able with the TMA or other stations that Auto crew themselves.

So if I understood you well, this is a personal preference way about how yourself like to drive your sub or you consider that a player that plays against you and that uses Autocrew while he is not on that station he is somewhat cheating or have some kind of advcanatge over you who do this all manual?

If for instance I am driving my FFG using A crew in some stations versus you in a sub "all manual" you consider it fair game or not acceptable?

XabbaRus 12-14-05 05:44 PM

No he's not saying that.

in the FFG I think auto-TMA is easiest as I am so confused by it....

Just auto-TMA is super accurate as it uses the known position, ie it doesn't work it out like a human does.

Thinking about it for MP games I think tha auot crew should be left to the player as it is handy when you are concentrating on sonar for example to be able to leave TMA to do its own thing.


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