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-   -   Taking requests for the final SH3 Commander (https://www.subsim.com/radioroom/showthread.php?t=87145)

The Avon Lady 12-07-05 04:54 AM

Re: Taking requests for the final SH3 Commander
 
Quote:

Originally Posted by JScones
Quote:

Originally Posted by The Avon Lady
Quote:

Originally Posted by P_Funk
Would this so called expanded patrol log be anything like one where we can write in our own comments?

Yes, just what I wanted. KTB entries. And when displayed, they show up on KTB-like pages, with the appropriate letterhead and columns.

You've seen the latest SH3Cmdr HTML Patrol Logs? They were modelled on actual KTBs. They'd be tinkered with to be even more accurate with weather reports and such being added to the second column.

Of course I've seen them! :rock:

I meant, giving them a more real-life look. Example here.

I was also refering to the ability to manually input entries into them, as P_Funk suggested.

Rubini 12-07-05 06:56 PM

JScones,

Thanks again for all your work for this community. Thanks also to you Beery!

A suggestion/correction for gramophone folder randomization: I notice that the Radio.wav file is also added with a number before enter in the random processes. The problem is that when a new Radio.wav file will be added for SH3Cmdr it is not automatically replace because it now have a number. I suggest that you implement a small routine to effectively replace the Radio.wav file. Hopes that you understand my bad english! ;)

Rubini.

Kalach 12-07-05 10:35 PM

I would like to see more stats in your career profile.
Maybe if possible you could add the total number of each ship type sunk, eg, 37 C2's, 2 Liners, 5 trawlers etc. I doubt its possible, but if you can... :hmm:
And just other stats, maybe total torps fired, total hits, longest time being chased by escorts.
I'm not sure if any of that is possible though :-?

I'm sure what ever you do it will be great as per usual :up:


<edit> May I ask which state you're moving to? I'm up in sunny (and too hot) Queensland.

JScones 12-08-05 02:05 AM

Re: Taking requests for the final SH3 Commander
 
Quote:

Originally Posted by The Avon Lady
I meant, giving them a more real-life look. Example here.

You want the handwritten cross-outs and insertions too??? Gee, some people are never satisfied. :roll:

LOL.

I'm surprised by the comment that the format changed in 1941 - I have been using examples of 1943 KTB's which follow the same format as the first example on the page, albeit with Antiqua font instead of Fraktur font used on the stationery (as per Hitler's 3 Jan 1941 edict).

JScones 12-08-05 02:23 AM

Quote:

Originally Posted by Rubini
A suggestion/correction for gramophone folder randomization: I notice that the Radio.wav file is also added with a number before enter in the random processes. The problem is that when a new Radio.wav file will be added for SH3Cmdr it is not automatically replace because it now have a number. I suggest that you implement a small routine to effectively replace the Radio.wav file. Hopes that you understand my bad english! ;)

Yeah, that's a fair point. I will look into this one.

Quote:

Originally Posted by Kalach
I would like to see more stats in your career profile. Maybe if possible you could add the total number of each ship type sunk, eg, 37 C2's, 2 Liners, 5 trawlers etc. I doubt its possible, but if you can... :hmm:
And just other stats, maybe total torps fired, total hits, longest time being chased by escorts.
I'm not sure if any of that is possible though :-?

I can only report on what SH3 records - and unfortunately it doesn't record this level of information. Counting sinkings by ship class *is* possible, but painful as each log file would need to be iterated, with each sunken ship type mapped back to the appropriate lookup file (ie EnglishNames.cfg) and then tallied.

Quote:

Originally Posted by Kalach
<edit> May I ask which state you're moving to? I'm up in sunny (and too hot) Queensland.

Canberra. It's closer to to my "original home" of Newcastle (although I was born in Brissy), so I'm not complaining. :)

Marhkimov 12-08-05 03:03 AM

Hi Jaeson!


CB and Col7777 made me realize something about the Med color fix. There might be an easier way...

When in the 29th flotilla, SH3 Commander could swap data\Env\Env.cfg with this altered version:


Quote:

[Environment]
SeaTypeImageDimX=4320
SeaTypeImageDimY=2160
LandIDX=255
DefaultSeaType=0
SeaTypesNo=1

[SeaInfo01]
StartDate=0101
EndDate=1231
SeaInfName=SeaInf.raw
Compressed=NO

[EnvColors]
;SeaType00=EnvColors_Atl.dat <== original line
SeaType00=EnvColors_Med.dat <== new line
SeaType80=EnvColors_Med.dat
SeaType150=EnvColors_Arct.dat

[SkyColors]
;SeaType00=SkyColors_Atl.dat <== original line
SeaType00=SkyColors_Med.dat <== new line
SeaType80=SkyColors_Med.dat
SeaType150=SkyColors_Arct.dat


Or better yet... How about letting people choose what they would like to sail in? They could choose between Arctic, Atlantic, or Med waters. They could even choose a different sky if they wanted to. For example, if someone wanted Arctic water but Med skies:

Quote:

[EnvColors]
SeaType00=EnvColors_Arct.dat
SeaType80=EnvColors_Arct.dat
SeaType150=EnvColors_Arct.dat

[SkyColors]
SeaType00=SkyColors_Med.dat
SeaType80=SkyColors_Med.dat
SeaType150=SkyColors_Med.dat
I think that'd be awesome.

Though there should be a disclaimer: using different sets of sky and water may not look very good. Atlantic sky should stick with atlantic water, etc etc..

Phylacista 12-08-05 03:50 AM

1st a congrats and a "Thank you" for all your work.

Here's one suggestion:

When you are dead you can change your carreer also to surrendered or captured. How about making this random and adding a chance being picked up by friendly vessel.

This could be done by changing crew and boat and increasing time in harbour after you "died"

However the chance should be tiny perhaps increasing with proximity to german territorries and year of play (but as this is more work perhaps only the year).
It would add a moment of excictement after your Uboat is lost.

Of course this feature can be checked/unchecked as liked - similair to all the bunch of usefull things SH3 commander does.

joea 12-08-05 04:06 AM

Thanks for your hard work, congrats on your RL promotion. :up: Hey can't think of anything right now, but whatever you make I'll like it.

Hudsonhawk 12-08-05 08:43 AM

Yes!!!! Thanks for ALL your Hard Work!!!!! :rock:
Congrats on the Job!...........

My request is.......could you make the 512x compression ...drop down to 1 every 8hrs.(or the option to due so) I play with the Crew fatigue ...8hr shifts....but also like to use time compression. :|\ ....... Only have 2 hrs a night ...when wife and kids go to bed......soooo i need to speed things up. :smug:

Jochen Mohr 12-08-05 08:53 AM

First of all,Thanks for your GREAT Work.
It´s the best Mod for SH3.

What I want to have is to start a Career BEFORE September 1939.
I want to be on Sea,when the War begins,like U47.

Cheers.

Krupp 12-08-05 09:06 AM

Hudsonhawk wrote:

Quote:

512x compression ...drop down to 1 every 8hrs.(or the option to due so) I play with the Crew fatigue ...8hr shifts....but also like to use time compression.
Indeed, a feature for preset TC stops for the game would be a great help. :D

coronas wrote:

Quote:

SH3 Commander made the game so better.
AGREED! :up: :yep:

Mikkow 12-08-05 01:28 PM

I love your Commander mod for SH3. It brings so much more fun to this game that would not have been there otherwise. Very much appreciated. :rock:

My suggestions and wishes:

1. Officer (crew) face icon selector. Just a small thumbnail viewer displaying what face (there are 32 or something in total) the officer/crewman has assigned, and a slider to change it to any other. I believe the crew files have a number for each officer in the crew that indicates which graphic is used in the crew manager while in base and at sea.

- The reason behind this is that I have all these friends of mine entered as crew.. :P and it's just too much fun to be able to have their graphics in the game, but lining the right face up with the right name is slow and frustrating. Also, sometimes (frequently) you end up with several officers with the same face. This little feature would make it so easy and smooth to change it.

2. Ability to change 'surrendered' back to 'killed' status.

3. Those lovely random events that can happen while docked to your crew - they are one of my favourite moments. More random additions/events would be fun. Examples: You yourself (commander) in accident/illness - career ended or postponed as a result. Accident during maintenance adding many extra days to the docked time and potentially injuring or killing crew.. Base bombed by allied aircoverage. Perhaps events leading to you and crew, or just you, to be assigned a new boat.

GT182 12-08-05 11:28 PM

The one thing that would be great for realism is to have 4 lookouts on watch with the Watch officer along with the men called out to man all the guns.

999-Jay-999 12-09-05 07:20 AM

Thanks for all the hard work in bringing this excellent MOD to us SUB Players.

I can not think of anything specific to include, but to remark that any further skins that have become available since last release of SC could you include in your next release..


Thanks.

JScones 12-09-05 07:56 AM

Quote:

Originally Posted by Hudsonhawk
My request is.......could you make the 512x compression ...drop down to 1 every 8hrs.(or the option to due so) I play with the Crew fatigue ...8hr shifts....but also like to use time compression. :|\ ....... Only have 2 hrs a night ...when wife and kids go to bed......soooo i need to speed things up. :smug:

I think SH3 will only allow constant TC settings. However, if someone knows a way around this, pls let me know.

Quote:

Originally Posted by Jochen Mohr
What I want to have is to start a Career BEFORE September 1939.
I want to be on Sea,when the War begins,like U47.

This is possible, but SH3 always starts careers on the first of the month (apparently hard coded), so if we included Aug 1939, you'd be at sea on 1 August. What you would do for 30+ days is the problem, especially if in a little IIA!

Quote:

Originally Posted by Mikkow
1. Officer (crew) face icon selector. Just a small thumbnail viewer displaying what face (there are 32 or something in total) the officer/crewman has assigned, and a slider to change it to any other. I believe the crew files have a number for each officer in the crew that indicates which graphic is used in the crew manager while in base and at sea.

This has been on my "to do" list for about the last four releases. Problem is, targa image format is not natively supported by my programming language, and I haven't been able to find a component that is a) free and b) small footprint, that can. Whenever I can achieve this, it will be part of a release, even if by itself!

Quote:

Originally Posted by Mikkow
2. Ability to change 'surrendered' back to 'killed' status.

You can achieve this manually - open SH3Cmdr.ini and at the end of the relevant Commander's name under the "CAREER DETAILS" block, change the 1 to a 0.

Quote:

Originally Posted by Mikkow
3. Those lovely random events that can happen while docked to your crew - they are one of my favourite moments. More random additions/events would be fun. Examples: You yourself (commander) in accident/illness - career ended or postponed as a result. Accident during maintenance adding many extra days to the docked time and potentially injuring or killing crew.. Base bombed by allied aircoverage. Perhaps events leading to you and crew, or just you, to be assigned a new boat.

These are all great ideas. But this is one of those balance things. Personally, I'd like to simulate base bombings, particularly as the war progresses, but some players may not like losing half of their crew in one hit.

Players may also not like being taken out of the game any more frequently than that provided by the current realistic career length option. Although, I could randomise the retirement reasons a bit - same probabililty of retirement, just different reasons for it. Would be a bit of work though as it's recorded in the Personnel Files and so will need text and other flags set. I'll have a play, but won't promise anything.

I'd also like to introduce an element of sabotage/poor repair work resulting in breakdowns at sea requiring an earlier than anticipated return to base, although I don't know if this is possible. I'm sure that I could simulate this by reducing the hull integrity value, but how realistic would that be? Surely, as equipment can be damaged at sea, we should be able to set it to damaged before going to sea? Anyone got any answers?

Anyway, I'm open to what you guys want.

Quote:

Originally Posted by 999-Jay-999
I can not think of anything specific to include, but to remark that any further skins that have become available since last release of SC could you include in your next release.

Would love to, but I'm not across what is now out there that's new (I haven't been keeping up as much lately). I'm open to suggestions...


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