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If SH3 was ANY easier to play you would never wake up from your COMA.. :zzz:
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A couple of points on DW from someone inside the community:
1) "Dangerous Waters has a steep learning curve." DW has a steep learning curve in the sense that it takes a long time to exhaust the options in the simulator available to you for the variety of gameplay. It does not have a steep learning curve in the sense of being difficult to learn well enough to enjoy the game. Once an individual learns the basics of modern naval warfare in terms of learning the way the battlespace works and the logic of the controls, the experience of learning the sim becomes an expansion of one's skills and tools broadening the horizons of play, both in single player and, especially multiplayer. Mission designers are left completely empowered to tailor missions to any level of play, you can play the game from the very beginning able to complete your mission by taking a progressive approach to learning to play scenarios. 2) The Multiplayer Game and the Integrated Battlespace: Dangerous Waters has a multiplayer mode that is currently unparalleled in any other simulator ever produced. Mission designers have an enormous range of options in terms of combining the playable air, surface, and submarine platforms in cooperative or competitative play. Any Rules of Engagent can be brought into each individual mission. AND Multiple players can be assigned stations *on the same platform* to command a submarine, frigate, or airplatform. Have multiple crews dualing against other fully human commanded and crewed submarines. 3) A fully mature online community: DW is a game that has built up a solid and dedicated group of knowledgable players and real life naval specialists, located directly above the link for this SHIII forum, and at www.subguru.com , and The Commanders Academy and Dive Center (CADC) Any question you have about the sim can be answered within hours and members of the CADC are generally available to chat with you about the sim and do multiplayer clinic dives with you. For those of you who crave a hyperrealistic (or at least MORE realistic) and finessed simulator, you can take a look at a mod I had a hand in creating, LuftWolf and Amizaur's Weapons and Sensors Database Mod, available (shameless plug) at www.subguru.com or the CADC Mod Forum, now currently in BETA for it's 8th version, LWAMI 3.00. As well as a number of other thoroughly well done sound and interface mods, available, at Subguru. And, of course, many missions of all levels of difficulty for beginners and advanced players. In 20 years of simming, I have never played a simulator with more potential for a stunning variety of gameplay and scalability. In five years of multiplayer gaming, I have never encountered a game that makes the concept of multiplayer gaming into a more engaging and immersive experience as Dangerous Waters. For single player or online multiplayer, solo learning or inclusive community experience, Dangerous Waters is a direct hit and a must have for anyone remotely interested in naval warfare or simulators. |
Every times, I submerge myself into a MP DW dive, adrenaline flows into my body. :cool:
http://seawolves.org/ssn/ |
DW is bloody hard. but there is an autocrew and theres some video tutorials on the other cd. The manual itself is 500+ pages :88)
But its cool commanding a RUSSIAN sub, took me ages to finish the first mission of the campaign, i would have to drop of some comrades and monitor the rebels going in and out of the bay. i always got detected by this other sub. Once a torpedo is fired from an enemy and it might be 20 miles away. Your dead. :) |
im an akula skipper SSN nuclear powerd attack submarine my main role is under ice oparations ive been in command of akulas now for well over 3 maybe more years i forget.
DW is a realism sim i love it i command one of the most powerfullest non nuclear missile carrying submarines in the world, and i have the power to sink anything at any time thats what i like. you guys sit around for hours lining up for a shot you fire four or five torps at a target and 3 hit with me its one or two and the thing is dead and i could be 15 miles away and heading away from the ships. my submarine is mesured in second not cups of tea as your boats are, dont get me wrong U boats are nice but you have more choice of weaponary in DW and more atmosphere, dangerous waters offers me to take the extreme i can go where you cant i can do what you cant i can sink what you cant. my total in sunken tonnage exceades 500,000 tonnes and ive sunk less than 100 ships for that. my point is yes its alot to master its alot to learn but oncve you get the basics you can do it, im still learning and i teach others under ice ops ive even wrote a manual on it, so i do know where you are coming from. |
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u have to had it to you guys though you spend all that time lining up for a perfect shot but you shoud in theroy have more skill than most of us modern skippers.
with me i designate a target i lock it then fire 15 miles away i could be not much skill in that |
Doesn't DW have a really neat firing procedures though? That is, equalizing pressure, opening doors, then firing? Not to mention having to acquire lock first.
I haven't played the game yet, but that procedure somehow attracts me, more so than SHIII's TDC (especially since I'm not too good at using the damn TDC :doh: ) |
first of all you must get it on one of your sonars then classify it to a sierra contact, if the contact goes to master or M then its affermative traget because more than one sonar has lock.
go to the TMA (target motion analasis) screen and plot your target on there. select weapon of choice torpedo or what ever load the tube if its not already loaded flood tubes equilise the presure open the door Fire |
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Or you can use voice command........."Launch tube 1, launch tube 2." :up:
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There are many ways to die in DW, but they all pretty much involve getting hit by a weapon, and in modern naval warfare, there are ALWAYS tactics and technical countermeasures that can save you. In modern naval warfare there is no unluck in dying, it means there was a manoever that could have saved you that you didn't do. This makes for a varied gaming experience. In some MP games we exchange five salvoes at each other, each time evading well placed shots. Other times, we fire on each other with the first warning being a homing torpedo 500 yards away, and you realized you misjudged the acoustics and were detected and tracked for 30 minutes. It's fun. :rock: :arrgh!: |
DW is nothing like ERT.
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I just tried the DW demo, and I did feel... insane :88)
The game is very different from SHIII, the comparison is totally unfair. It's even hard to call it a 'game'. Personally, looks aside, I have a feeling I'm going to love this. But yowch - I don't even know where to start! I need a manual! :doh: Looking through tutorial videos and matching them up to what I see in the game, it does give me an excellent impression. I think this has far more suspense and brains than SHIII can shake a stick at (but SHIII makes up for that in great graphics). It sort of reminds me of my experience with the Combat Mission games; they're not too pretty, there's no real career mod, but they have a lot of depth that makes them worth playing. I'll seriously consider this as something to look into for the holidays. It's either learning this or modding SHIII over the winter break for me :hmm: |
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