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Has anyone done this before? |
Any progress on this one?
I got 1 question/suggestion: Can the searchlight be made so that they just point forward and are lit all the time? Maybe add a searchlight to the Hospital ship? Sry if this sounds stupid, I`m not a texturer/modder. :oops: |
Stupid question: maybe you can try to use the stars as lights? Just stick 'em to the ship? :oops:
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:hmm: |
Well, dunno LOL. :D
I have no idea what makes the starmap overhead. Is it a bitmap? Or is it the LightSpot.tga-file (located in ...SilentHunterIII\data\Misc)? I thought it might be interesting, since the stars flicker a little...what thingy makes them flicker? P.s. I'm clearly a nOOb at this. :arrgh!: |
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It must be a fixed coordinates, not random, because the constellations are easy to see and in the correct positions (orion, casiopea, ...) but with a low number of stars. Some things like this, or moon reflections are very poorly implemented in the game .. :shifty: |
...going slightly OT here: do you think we can give the starmap more detail?
I'd love to see the milkyway. :ping: P.s. the file I was looking for, is Senin.tga, in the same folder. |
Anything more on this?
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I just had a passing thought on this... has anyone tried to apply the "window light" effect on the current models just to see how they would look?
Maybe it won't be visible in the daylight hours and would be there once the sun is down... :hmm: of course it could ruin the look of the ship (or give it away at unrealistic ranges) too. Just a thought, Pdubya |
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/whois Thomas Kinkade
:hmm: |
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go here you will see: http://www.thomaskinkade.com |
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