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-   -   How many Torpedos to sink t2 or other larger ship? (https://www.subsim.com/radioroom/showthread.php?t=86701)

Wijbrandus 11-28-05 09:52 AM

Quote:

Originally Posted by Der Teddy Bar
If you are using Auto TDC please read my comments regarding the 'magic bullet' effect associated with this function.

DTB, where would these comments be?

Krieg-Schwein 11-28-05 10:36 AM

It really depends on what kind of cargo the Ship is carrying!
A T2 or T3 could be carrying Fuel, Ammo, or Freight, While the C3, C2 could have 2 types of cargo internal & External. Internal there is Fuel, Ammo, or Freight and External there is Oil Fuel, Ammo crates, Ammo Containers, Freight crates Aircraft, Trucks, Tanks, and Trap containers!
If you find one with ammo Then you'll get it with one shot NP, but Freight's might take an fish or 3, In the Mission editor you can set a Passenger Liner to carry Ammo & it only takes 1 torpedo to blow it up and every ship within 600 M of it, Makes a real real nice Explosion to watch!!! :arrgh!:

Gizzmoe 11-28-05 03:31 PM

Quote:

Originally Posted by Wijbrandus
Quote:

Originally Posted by Der Teddy Bar
If you are using Auto TDC please read my comments regarding the 'magic bullet' effect associated with this function.

DTB, where would these comments be?

http://www.subsim.com/phpBB/viewtopic.php?t=45119

U-214 11-28-05 05:10 PM

T2 and T3 are the easisest to sink.
For T2 : Magnetic at 10,5m to hit between the middle and the bow.They usually explode and cut in 2.

For T3,same thing 11,7m.

They are the only 2 ships,that to my knowledge prefer to get his near the bow rather than near the engine.

Wijbrandus 11-29-05 09:17 AM

Quote:

Originally Posted by Gizzmoe
Quote:

Originally Posted by Wijbrandus
Quote:

Originally Posted by Der Teddy Bar
If you are using Auto TDC please read my comments regarding the 'magic bullet' effect associated with this function.

DTB, where would these comments be?

http://www.subsim.com/phpBB/viewtopic.php?t=45119

Ok, now I understand what he meant. Thank you for the link.

Seems to me if you can work yourself into position to get the perfect shot, you deserve a "magic bullet". Esp since the ocean always seems to be rough, and you combine a bouncing target with dud torpedoes.

Well, that's the advantage of mods. Some people can make it as real as they want it to be, and some can make it an afternoon's entertainment.

Saturn5 11-29-05 10:26 AM

Last night I was able to kill one C3 with a single shot. With my last shot.

I was at 90 degree with the target, all engines stopped at PD. The target was between 900 - 1100 meter away. Wind was 4 m/s, it was night the target was a lone merchant.

First I shot the eel at 10,5m with magnetic pistol at perfect angle. I was able to see the damage zones in the recognition book. It went well and hit the target. But the ship survived and continued. As it was my last eel (did not have any ammo left for the gun and the flak) I watched the wounded ship move away.

Then I reloaded my game and shot the same eel to the fuel depot. I have picked the fuel depot from the damage zones on the book. This time the ship went down with a big bang.

So I believe it is possible to sink bigger ships with one shot. But you must be on the right position and you must have a good weather no DD's fooling around, no zigzagging target etc.

Kapitän Cremer 11-29-05 12:10 PM

Last night I was able to sink 5 C2 with just as many torpedoes on my first carrer out of Wilhelmshaven in my Type 2a.

All the times I was aiming at 2 meters depth, set to impact while aiming just under the bridge.

4 out of 5 times the ship was shaken by a massive explosion and broke in half. The last ship didn't break in half but sustained a massive secondary explosion and crept beneeth the wawes in just 10 minutes....

Not sure yet, but seems to me that we finally have founded a workable solution to the troublesome damage model of the C2... :up:

PatAWilson 11-29-05 03:36 PM

Can people post realism levels used? I play at 100% and I cannot realistically aim for a specific spot. Hell, I can't hit anything at over 1500 meters period unless its standing still.

Interestingly enough my results feel pretty good. I am in late 1940 and I am still the top U-boat ace, just slightly ahead of Prein (Silent Otto is catching up fast). I manage to hit with about 40 - 60% of my shots and I consistently come back with 12,000 - 20,000 tons. However, I generally hit because I get into good firing position (Nice angle, less than 1000 yards, target unaware). If I could shoot worth a damn I would be getting closer to 80%.

U-214 11-29-05 04:53 PM

Quote:

Can people post realism levels used? I play at 100% and I cannot realistically aim for a specific spot. Hell, I can't hit anything at over 1500 meters period unless its standing still.
Hi.I play with manual TDC 72%.I use my WO for an initial speed estimation when the target is on the horizon and keep that value.When the ship comes to firing range,i put range and AOB manually with an eye calculation of the angle.Like you,i can't hit specific spot in that way,but i can almost always hit a T2 or T3 between the middle and the bow and that 90% of the times means one hit-one kill.

I can usually hit anything from 2000m.Big ships from further if at good angle too.

Hartmann 11-29-05 05:31 PM

I use manual tdc and i can´t choose the exact impact point. i feel afortunate if the torpedo hit the target and don´t miss. :|\

usually i need two torpedos for sink a c2. with one torpedo it stops in the sea and after i can shoot another with accuracy.
sometimes it blew in pieces or broke in two :arrgh!:

Der Teddy Bar 11-29-05 06:14 PM

I have a 99% hit rate. I do however ensure that I am in position, i.e. between 500 & 800 metres. I rarely fire at a distance beyond this. I also try and play within the spirit of the game, in that I don't attack on the surface during the day or suddenly surface next to the ship after having initially hit it. Nor do I wait at 0 speed hovering.

Anyway, this is about how to hit a specific spot on the ship, deliberately.

The speed is the critical part, I don't use the WO, I map it out on the map and use Wazoos Nonograph Mod to be able to make quick and very precise speed estimates.

Once speed has been mastered, the next critical part is the AOB, Angle on the Bow. Which is in reverse, in that it is the angle taken from the ships direction back to your position. The secret to be able to make effectibe AOB calculations is to use the bridge. The bridge is the easiest part of the ship to be able to 'square' the ship up.

Though range is not a critical component after you have determined the ships speed, obviously it is needed to be close enough and set up a good shot. The cavet here, as Trav_R pointed out to me, is that the distance is used by the TDC when it calcs the settings taking into consideration the initial straight run and turn to the required angle. As far as this distance is concerned, within hundreds of metres is close enough.

Once you have all of this set out, using 100% manual as I have previously mentioned, you preset your aiming point. That is, you aim for a point ahead of the ship, and input the AOB (after practice you can quit easily pre-determine what the AOB will be when the ship arrives) and the relative bearing. Then you are free to relax and wait.

As the part of the ship that you want to hit passes the cross hairs you fire. Note I did not use a torpedo spread.

It is that simple to aim and hit a specific part of the ship. Of course this is not pin point precise and a hit within metres of the targeted is considered to be a job well done.

dbf574 12-03-05 02:02 PM

Ahoy mates, for me I have found that the C2s and C3s are the easiest for the one-shot kills (aim for the area between the stack and the flag... splits 'em all the time) :yep: , now as for the T2s and T3s... I'm still trying to figure that one out :damn: :damn: , I was able, once, to destroy a T3 with a single torpedo (T1) but unfortunately it had been dark and I was a little concerned with the Flower Corvette that was bearing down on me to notice where it hit :doh: .

Fishmachine 12-03-05 07:36 PM

Quote:

Originally Posted by dbf574
Now as for the T2s and T3s... I'm still trying to figure that one out :damn: :damn: , I was able, once, to destroy a T3 with a single torpedo (T1) but unfortunately it had been dark and I was a little concerned with the Flower Corvette that was bearing down on me to notice where it hit :doh: .

As for T3 - single, underkeel torpedo aimed halfway between central structure and the bow breaks it 90% of the time. That's a single torpedo solution. Another way to sink most of large ships instantly is 2-torpedo, 0.5 degree spread angle, underkeel salvo, aimed directly under midships. There are very low chances, that any ship will survive that.

Kapitan 12-04-05 03:19 AM

next time give me a ring and il let you borrow one of my 53-65K torpedos i load out on my akula im pretty sure you would blow anything out of the water with that bar maybe a carrier or battle ship :up:

HMCS 12-04-05 09:26 PM

C2's sink like a rock when you fix your aiming point for the ensign staff, in front of the funnel and just abaft of the leading edge of the superstructure.


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