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-   -   WIP (Almost Finished) - Rose Castle Ore Carrier (https://www.subsim.com/radioroom/showthread.php?t=86690)

sergbuto 11-19-05 10:49 PM

AG124,

To remove crates, open the EQP file in the folder of your ship and replace the Crate, Platform, etc. entries with NULL.

AG124 11-19-05 10:53 PM

I've already done that - it got rid of weaponry and other small things but did nothing to the containers.

sergbuto 11-19-05 10:55 PM

What ship was used as a base for remodelling?

AG124 11-19-05 10:57 PM

BTW - This is the Coastal Merchant I've thought about making. She's a WW2 era passenger-cargo freighter beached a short drive away from where I live. I believe she had the same silhouette as in these recent photos - I'm not sure of the tonnage.

http://www.nvo.com/oncearockinc/nss-...lor%20kyle.jpg

There were problems with the pictures, so here are some links, if anyone cares.

http://www.eastwaters.com/kyle.htm

http://www.hrgrace.ca/kyle.html

http://www.worldisround.com/articles/12552/photo28.html

Here's what she looked like in 1913. :o

http://www.qpms.k12.nf.ca/603/

Letum 11-20-05 04:39 AM

wow, shes really rideing high there

AG124 11-20-05 09:04 AM

Oh, and the parent ship for the Rose Castle was the Liberty Ship.

Schultzy 11-20-05 10:39 AM

Great jo so far!!

Can't wait to get her lined up in the periscope!!

:up:

AG124 11-20-05 04:17 PM

The 7,335 ton Lord Strathcona (below) is now under construction. The parent ship will be the Victory Ship. Unfortunately, it will be a while before I have any meaningful amount of work done, because of my University workload.

http://uboat.net/allies/ships/photos...strathcona.jpg

I will also start the passenger-cargo vessel in the previous picture soon too (the SS Kyle) but I will have to guess the tonnage. Maybe about 1150 tons?

chris911 11-20-05 04:35 PM

Nice work here :up:, for the passenger-cargo vessel i think from the photo she more looks like 1800 to 2500 tons.

11-21-05 02:54 AM

Quote:

one deck container I still can't figure out how to remove
Just open dat file in hex editor and figure which K nod you don need any more. Than rename it to any gun nod, A for for example, and there will not be any containers on that place

AG124 11-21-05 12:01 PM

OK, I'll try that this Friday when I go home.

AG124 11-21-05 07:39 PM

Quote:

for the passenger-cargo vessel i think from the photo she more looks like 1800 to 2500 tons.
Both of us were wrong - it turns out the vessel in question was only 1055 grt. Here is a link.

http://www.qpms.k12.nf.ca/603/Specs.htm

Looks bigger though. I think the Coastal Merchant would make a good parent ship.

chris911 11-21-05 08:19 PM

Think so, too. Did u ever had problems with Pack 3D when importing ur *.obj s to the *.dat ? i sometimes get this message:
" java.lang.NumberFormatExeption:For input string: "" " do u know what does that mean and how do i solve this to get my *.obj into the *.dat ?

AG124 11-21-05 08:42 PM

No, I've never had any problems at all. I'm using wings3d to edit the .obj files - are you using that too or are you using something different? I don't think I can help though - I am new to this.

snowsub 11-21-05 09:08 PM

Quote:

Originally Posted by chris911
Think so, too. Did u ever had problems with Pack 3D when importing ur *.obj s to the *.dat ? i sometimes get this message:
" java.lang.NumberFormatExeption:For input string: "" " do u know what does that mean and how do i solve this to get my *.obj into the *.dat ?

I get that usually when deleting nodes or surfaces or changing the texture material to *.cfg from hole.


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