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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   SH3 Mini Tweaker [game values tweaking tool] (https://www.subsim.com/radioroom/showthread.php?t=86596)

HanSolo78 11-16-05 12:21 PM

Please tell us more about the changeable settings!!

timetraveller 11-16-05 12:23 PM

double post

timetraveller 11-16-05 12:29 PM

Quote:

Originally Posted by HanSolo78
Please tell us more about the changeable settings!!

Hi HanSolo78,

There's several thousand changeable values there, all in many different areas. If you just want to look, install the program and have a look at all of them. Nothing will be changed by looking.

All ships, subs, aircraft, torpedos, depth charges, hedge hogs, K-Guns, Y-guns, all bombs, guns, sky, fog, wave characteristics, water colors, mines, search lights, cameras, sensors, every shell type are represented.

TT

timetraveller 11-16-05 12:30 PM

Quote:

Originally Posted by timetraveller
Quote:

Originally Posted by Axlwolf
Can i tweak the underwater visibility value with this utility?
I need to remove the infamous "Curtain" effect.
Thanks in advance for your reply :)

Yes, you should be able to.

Underwater fog is in the scene_dat.txt tweak file.

If it's water colors, yes too. They are in the env_ tweak files. But, it might be easier to change them in SH3 Color Inspector V2.

TT


gouldjg 11-16-05 01:51 PM

I am having a little trouble with the Depth charges changes as setting the min radius seems to auto set the max as same??????.

I may just reload the rules again or do you think they are accidently connected now.

Cheers

timetraveller 11-16-05 02:05 PM

Quote:

Originally Posted by gouldjg
I am having a little trouble with the Depth charges changes as setting the min radius seems to auto set the max as same??????.

I may just reload the rules again or do you think they are accidently connected now.

Cheers

Oops,

Looks like you've found the first error. Sorry. Easy to fix.

I made a mistake in the tweak files for depth charges and hedge hogs.

In the tweak files:

DepthCharges_zon.txt -

Bad:
search,MinRadius,1,single,>2,MaxRadius
Change to:
search,MaxRadius,1,single,>2,MaxRadius


DC_X_H_zon.txt -

Bad:
search,MinRadius,1,single,>2,MaxRadius
Change to:
search,MaxRadius,1,single,>2,MaxRadius

I'll correct the files and upload a new TweakFiles.txt package. No harm done here thankfully.

TT

gouldjg 11-16-05 02:51 PM

:rotfl: :rotfl: :rotfl: :rotfl:

I already fixed it but then I had trouble with this forum so could not respond to say it was fixed lol.

It was a easy enough mistake to make. I make loads :oops:

p.s. I am having fun halving all the shell values.

martes86 11-16-05 03:17 PM

Very nice. :up:

The Avon Lady 11-16-05 03:41 PM

So now we can all make flying Uboat movies, like CCIP? :yep:

Redwine 11-16-05 04:18 PM

Thanks a lot for job and effort ...Timetraveller ! :up:

gdogghenrikson 11-16-05 06:37 PM

good work

Excalibur Bane 11-17-05 01:14 AM

Quote:

Originally Posted by The Avon Lady
So now we can all make flying Uboat movies, like CCIP? :yep:

It's not as easy as it looks, you know. :P

JScones 11-17-05 01:21 AM

Awesome stuff as always TT! :up:

This will make those "black hole" files much more accessible to all users!

Axlwolf 11-18-05 05:54 AM

I've put my nose around the torpedo_sim,searching for the infamous "unused torpedo type" and i've found the reference about a torpedo,with a speed of 45 knot and a range of 8000.From the name of the torpedo (Steinbarsch Walter) i think is based of the famous Walter engine.Someone know how to make it available in game?I would love to use it with my XXI sub :yep:

timetraveller 11-18-05 08:59 AM

Quote:

Originally Posted by Axlwolf
I've put my nose around the torpedo_sim,searching for the infamous "unused torpedo type" and i've found the reference about a torpedo,with a speed of 45 knot and a range of 8000.From the name of the torpedo (Steinbarsch Walter) i think is based of the famous Walter engine.Someone know how to make it available in game?I would love to use it with my XXI sub :yep:

Yes, that seems to be the mystery 11th torpedo. Not sure how one would go about using it in-game.

TT


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