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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Crazy Graphic glitch with containers on merchant! (https://www.subsim.com/radioroom/showthread.php?t=86486)

Hartmann 11-16-05 11:10 PM

the equipment data of the ships i think that are in data\sea\ship _directory\ eqp file.

the question is know what ship is.. :roll:

i was thinking about changing the gun textures to make it like a box or container.. but i don´t know if is possible. :88)

chris911 11-17-05 05:43 AM

Quote:

was thinking about changing the gun textures to make it like a box or container.. but i don´t know if is possible.
i don t think that will be enough cause you are missing the trap effect here . maybe changing a certain in Wings 3d to have a container around it could work.

11-18-05 02:33 AM

Just restart the game and no more trap containers!

I wish to see it in the gome once upon a time :(

Rubini 11-18-05 11:05 AM

Hi mates,

I tried a bit to enable a gun into the trap container but don't get anything. :down:
I think that this is one more unfinished feature by the devs. So it's better to deactivate them.

Rubini.

11-21-05 03:20 AM

It works! Ah. almost
You may put a gun into trap cantainer! But there is a problem - trap containers repeats animation of opening and closure non-stop, even when the gun inside was firing at my sub. Unfortunately I dont know where is it, and how to slow it down/ :cry:

Another problem is that merchant ships doesn't support armed loadout - guns will be added to all merhant ships of a cirtain class if you rearm them without considering of their cargo :arrgh!: http://www.freeimagelibrary.com/images/Hunter/640.jpg
http://www.freeimagelibrary.com/images/Hunter/203.jpg
http://www.freeimagelibrary.com/images/Hunter/687.jpg
http://www.freeimagelibrary.com/images/Hunter/768.jpg
http://www.freeimagelibrary.com/images/Hunter/546.jpg

Rubini 11-21-05 07:52 AM

Hunter,

Can you show me how you find a way to put the guns on?

Rubini.

Happy Times 11-21-05 03:35 PM

I LOVE YOU MODDERS! :rock: You make this game something special :up:

Hartmann 11-21-05 05:09 PM

whow... :huh: :up: great work

Perhaps the movement value is harcoded in some file, but the main question , the working gun, is solved.

Some mod in the horitzont .?? :roll: :up:


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