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the equipment data of the ships i think that are in data\sea\ship _directory\ eqp file.
the question is know what ship is.. :roll: i was thinking about changing the gun textures to make it like a box or container.. but i don´t know if is possible. :88) |
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Just restart the game and no more trap containers!
I wish to see it in the gome once upon a time :( |
Hi mates,
I tried a bit to enable a gun into the trap container but don't get anything. :down: I think that this is one more unfinished feature by the devs. So it's better to deactivate them. Rubini. |
It works! Ah. almost
You may put a gun into trap cantainer! But there is a problem - trap containers repeats animation of opening and closure non-stop, even when the gun inside was firing at my sub. Unfortunately I dont know where is it, and how to slow it down/ :cry: Another problem is that merchant ships doesn't support armed loadout - guns will be added to all merhant ships of a cirtain class if you rearm them without considering of their cargo :arrgh!: http://www.freeimagelibrary.com/images/Hunter/640.jpg http://www.freeimagelibrary.com/images/Hunter/203.jpg http://www.freeimagelibrary.com/images/Hunter/687.jpg http://www.freeimagelibrary.com/images/Hunter/768.jpg http://www.freeimagelibrary.com/images/Hunter/546.jpg |
Hunter,
Can you show me how you find a way to put the guns on? Rubini. |
I LOVE YOU MODDERS! :rock: You make this game something special :up:
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whow... :huh: :up: great work
Perhaps the movement value is harcoded in some file, but the main question , the working gun, is solved. Some mod in the horitzont .?? :roll: :up: |
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