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At first that sounded like a good idea, but it's one big advantage is cancelled out by its one big disadvantage. The advantage - you can fire a torpedo just based on sound. The disadvantage - you have to visually ID the target in order to know how fast it is going. If you can visually ID it, why bother using that method? You can get much more accurate info visually, and if your info is accurate, you can aim for the more vulnerable parts of the ship instead of just randomly hitting it. Not to mention the fact that the method requires you to be on an exactly perpendicular course to the target. You have to do a fair amount of calculation to get on a perfectly perpendicular course, and if you've done all that work, you're pretty much ready for a visual shot anyway.
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If these aiming rules seem a little stupid or impractical, think again...
Remember this: EVERY torpedo targetting tip that has ever been written is JUST A GUIDELINE. In other words, beginners who are still in the learning process should follow these guidelines to heart. These guides are aimed at getting players to repeat the same techniques over and over again, in hopes that they will remember them religiously. And once a player gets to an experience level where he or she is confident with torpedo targetting, the player can then rely more on instincts rather than pre-written techniques. These stupid or impractical situations serve a purpose; to teach the uninitiated player the nuances of being a u-boat captain. From my own personal experience, I no longer use any pre-written techniques to aim or launch torpedoes. Now, I can fire from pure eyesight alone... But a few months ago, that was not possible. Everything I know now, I learned from torpedo targetting guidelines. |
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