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-   -   Sub_Crew_3 ready for DL (https://www.subsim.com/radioroom/showthread.php?t=86338)

Totenkopf 11-13-05 03:14 PM

No offence taken in the least Rulle34, I need feedback to help me iron out the bugs so keep em comin! I guess I just like to explain my reasoning so you guys know whats in my head (scary place) :lol:
Anyhoo, the redeyes has been fixed and I am looking into a transparent layer for skin to include veins and give a wet, organic look to it. I only wish I knew more about meshes so I could make them move better :-? Ah well, one thing at a time.

I have a couple of textures I will throw into the next batch for seagulls and dolphins, just a touchup in coloring.

Do you sugest I throw all my textures together in one mod or leave em sepparate for easier choice?

Marhkimov 11-13-05 03:28 PM

Together together together!

HW3 11-13-05 08:23 PM

It would help us poor souls on dialup if they were kept separate.

Marhkimov 11-13-05 09:00 PM

oh right.... dial up...

jaxa 11-14-05 09:59 AM

Totenkopf, when will you release Sub_Crew v.4?
I'd like to try it and look in crew's eyes. :)

Kpt. Lehmann 11-15-05 09:07 AM

Quote:

Originally Posted by Totenkopf
Captain Lehman - I believe it is a problem with the lighting maps for the various stations. I am currently looking into making the LM's high res and fixing some missing lights on dials etc.

Pablo - DOH! :doh: I will rectify that immediately. The redundant path should be the correct one. :88)
Thanks for the feedback mate. It means a lot coming from the #1 crew texture guy around :up:
The Clothes of the age were made from a heavy cloth or rather a heavy weave (as you know) and the dye used was quite bland. Not terribly vibrant. The texturing I used was intended to be over-done as the game compensates a bit by using mip mapping, so they come out blurred. The coloring may be a bit subtle as you have pointed out. I will increase gamma in my next batch. I have green, and brown for both and black, white for command.

I am thinking the red eyes is a bit too red and will tone it down for the next gen. Should be coming soon! :rock:

Awesome Totenkopf!!! Thanks for your attention to detail! :up: :up: :up:


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