SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   RUb 1.45 Now Available. (https://www.subsim.com/radioroom/showthread.php?t=86331)

Paul Roberts 11-07-05 11:02 PM

Thanks for the reply, Beery.

What is the problem with AI night vision? Do they just see too far? And does it affect all versions of the long-range visibility mod?

ironkross 11-07-05 11:22 PM

Quote:

Added ability to sail on the surface with decks awash.
Just like in the Das Boot scene.
http://easy.go.is/hubs/octo/okto_king_groovy.gif
Thanks Beery> http://imagehost.biz/ims/pictes/209214.gif

Nedlam 11-07-05 11:43 PM

Quote:

Originally Posted by Beery
If only there was a WW1 flight sim along the same lines as Red Baron 3D, but with today's technology. I keep hoping for it. Maybe some company will update RB3D as is being done (apparently) with B-17 II.

I use to play Warbirds quite a bit (WWII planes). I haven't for a little while. They also had something called Dawn of Aces that was included. It was all about WWI flying. In the older versions you could even pilot derigables (sp?). You probably still can but like I said I mainly stayed in the WWII area flying my B17 or A6M.

The up side. Although I only briefly tried it out if the flight models are anything like Warbirds it's really done well. Also it's an online thing and you get to play against other players.

The downside: Stand alone it's real basic stuff (mainly for practicing). You have to subscribe to really enjoy the sim and the cheapest subscription is $9.95 per month. At least it was awhile ago. Also... I don't know how big the WWI community is but I know they hold special events and stuff that attracts people to the arenas. I've been a member of the community circa 1998.

Thanks for all the work you did putting all those mods together for RuB (all the versions!) <S>!!!

Mr.Fleck 11-08-05 05:47 AM

Thanks Beery, for another outstanding update! :up: Because of RUb I'm still playing this Sim and I'm even reading 'Das Boot' again.

Gute Jagd & fette Beute!
Mr. Fleck

Schultzy 11-08-05 08:42 AM

Thanks for all your effort Beery. Really loving RUb!

:arrgh!:

Bill Nichols 11-08-05 09:30 AM

Someone has to ask . . . Will there be an update to IUB now that RUB 1.45 is out? Or, are the two already compatible?

joea 11-08-05 01:49 PM

Yay thanks Beery. Seems I am so busy I am done to playing a patrol for each version of RuB...looking forward to your last version. :doh: Did I say that? No seriously great work you and the team did, makes it a new sim bud. :up:

Emcon 11-08-05 01:52 PM

Thanks, this is great :up: :up:

Twelvefield 11-08-05 02:29 PM

RUB has mad a believer out of me! So much great material to add to SHIII! Any ideas just which game(s) you will move on to mod? I seem to recall there's a Master of Orion 3 out of the box that could use a tweak or two -- no, just kidding there.

Lane 11-08-05 05:18 PM

I would like to try the new RUB 1.45 but I am afraid too. I have Rubins
HT 1.46 and the New SH3 Cmdr and I am on patrol. Last time I had the
Rub and HT loaded together I got a CTD on my save?
Right now Cmdr and HT 1.46 and stock SH3 1.4b with a few mod's is
working fine. :D
Regards
Lane :D

Beery 11-08-05 05:27 PM

HT and RUb1.45 aren't configured to work together, so you may well get crashes. You will definitely get a crash if you try to load a new mod while in mid-patrol - that's 100% guaranteed with both RUb and HT.

However, if you load RUb correctly it will not cause a crash. The biggest problems that people run into with mods are:

1. They often don't read the mod's readme file and thus miss important configuration instructions.

2. They often tend to use methods of installation that are downright careless (i.e. installing in mid-patrol).

3. They tend to go on the assumption that every mod will probably work with every other mod.

Crashes are almost always (999 times out of 1000) caused by one of these issues.

RUb is not intended for use with ANY other mod except for SH3 Commander. If you use any other mods with it, it voids both the warranty and the money back guarantee. ;)

Nedlam 11-08-05 05:50 PM

From the Read Me:

"Added ability to sail on the surface with decks awash (all player-controlled U-boat config files in data\Submarine\NSS_Uboat**)."

Does this mean that we have the ability to adjust the file(s) to allow us to run with decks awash but it would be all the time or is there a button or keystroke that I am missing somewhere that allow you to run with decks awash?

I remember asking awhile back why you would want this feature and then I ran into a cituation just recently while on patrol that I wished I had the feature... :)

Now that I got it I'm not quite sure how to get it to work.

Viduka 11-08-05 05:56 PM

Do we download 1.45 and just install it straight over the top of 1.44? Will I need to roll back SH commander?

Thanks.

Marhkimov 11-08-05 05:57 PM

Quote:

Originally Posted by Viduka
Will I need to roll back SH commander?

ALWAYS rollback SH3Cmdr whenever you install something.

Beery 11-08-05 06:03 PM

Quote:

Originally Posted by Nedlam
From the Read Me:

"Added ability to sail on the surface with decks awash (all player-controlled U-boat config files in data\Submarine\NSS_Uboat**)."

Does this mean that we have the ability to adjust the file(s) to allow us to run with decks awash but it would be all the time or is there a button or keystroke that I am missing somewhere that allow you to run with decks awash?...

The boat's depth can be manually adjusted by clicking on the depth meter. The crew will stay on the bridge as long as the average water level is below their feet.


All times are GMT -5. The time now is 08:36 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.