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-   -   16km visibility scene dat with LOD incease (https://www.subsim.com/radioroom/showthread.php?t=86318)

rulle34 11-07-05 03:04 PM

Nice option Kaleunt :up:

snakech 11-07-05 03:35 PM

@Kaleunt
thanks for your work, works nice :up: at the moment i use the Lod8.

Axlwolf 11-07-05 04:32 PM

I just tryed this file,but i have to say...the fog is overdone,because the ship at long range (over 13 km) seems to float over the water (Not IN the water ;) )
And the night is too dark.
The rest is good :D

Marhkimov 11-07-05 05:02 PM

There are actually a lot of reasons why I didn't include the horizon fog in the Atmosphere mod.

"It just doesn't look right," is one of my reasons.


The fog looks fine for 8km visual range, but it doesn't work well with 16km. I believe it was Manuel Ortega who got rid of it, and I think he made a good decision. From long distances, sometimes the fog makes ships look like they are floating above the water, and sometimes they look like they are under the water. That effect doesn't sit well with me...

Kaleunt 11-07-05 05:39 PM

These files are one of multiple options; i can provide other solutions
with the fog without totaly suppress it.

Marhkimov 11-07-05 05:43 PM

Oh? Cool, I would like to see that. :yep:

Kpt. Lehmann 11-07-05 09:25 PM

Quote:

Originally Posted by Kaleunt
These files are one of multiple options; i can provide other solutions
with the fog without totaly suppress it.

Definitly... that would be really cool. :up:

Panama_Red 11-08-05 08:19 AM

I like the concept of your better LOD, but unfortunately you use the huge moon in your scene.dat files, so I will keep my scene.dat file since mine has the smaller moon.

I would like to know though where you adjusted the water LOD numbers (hex or otherwise) so I could improve my scene.dat LOD from a "1" to a "2".

Thanks for the continued tweaking.

P.S. I to prefer the no fog at 16 km, fog looks great at 8 km, but not 16 km.

Kaleunt 11-08-05 09:56 AM

I am making some corrections to to the fog,i have forgotten some values
to adjust the spotting distance up to the horizon, my actual tests give me
a real improvement. For the LOD values i will enter a new option with a LOD
value of 2 in the next release. On the subject of the Moon, sun and others
stellar objects i didn't made any changes from the others 16Km Visibility mods and the textures for the sun, moon are the stock game ones.
For the darkness of the sky at night: the scene.dat files doesn't rule the sky textures and i didn't made any changes to the the ambient light
in the scene.dat file.
I will uploaded another pack as soon as possible.

Panama_Red 11-08-05 11:45 AM

Kaleunt:
Yes, I know that you used the Atmosphere 2.0 scene.dat, but it has the large moon too. That is why I managed to find a scene.dat file with all the other sun, sky, etc enhancements and a small moon, so I want to keep this scene.dat file as my basis.

Could you please tell me what numbers to change so I can impliment your LOD 2 into my Scene.dat file.

Thanks

rulle34 11-08-05 12:26 PM

Please
Does anyone have a tip for a tool where I can extract and repack .obj files from .DAT files. I want any tool except for the "Pack3D" that I simply can't get to work at all :damn:

Seeadler 11-08-05 12:53 PM

Quote:

Originally Posted by rulle34
I want any tool except for the "Pack3D" that I simply can't get to work at all :damn:

Pack3D is the only one unless someone else from the community is developing a similar tool!

rulle34 11-08-05 03:39 PM

Well, I have a tool named "IZArc35". It can extract .obj files. But not pack them.


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