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-   -   ATMOSPHERE MOD v2.0 (https://www.subsim.com/radioroom/showthread.php?t=86260)

gdogghenrikson 11-05-05 03:45 PM

good work on the mod

Marhkimov 11-05-05 06:20 PM

Quote:

Originally Posted by Hartmann
It looks nice very nice :up: , but i find the underwater too dark for my taste. i think that is darker and murky than in my previous 16 km mod that i use. :roll: but despite this is a lot better that the default rub water.

I don´t know if is possible the deffault clear and blue water with this mod. :roll:

i know that there are the sh3 color inspector program for change the water fog values but i´m confused because there are three main sets (atlantic,mediterranean,artic) and other sub sets (middle of the day, storm..calm ...and more).

Before you go ahead and change the individual sea colors, you should try using SH3Cmdr to change the murkiness to a higher number. Right now, murkiness is set at 7 (Why 7? Because I like 7, that's why ;) ). Higher numbers (20 max) will make it clearer, while lower numbers (1 min) will make it darker. This should help to make everything look a little brighter.

There are also other programs that can do this, although I advise you to be familiar with modding before you fiddle too much with your files.

If you so wish, you actually do not have to use the 'EnvColor' files from the Atmosphere mod. These files are entirely optional. For instance, you can swap them with your own personal EnvColors or use EnvColors from another mod... However, just to make it clear, you MUST use the 'SkyColor' files of the Atmosphere mod. These cannot be swapped.


Quote:

Originally Posted by coronas
Is Big Waves included? Thanks for the work! :up:

I decided to leave the waves at default size, only because SH3Cmdr R2.3 will allow you to change the wave size.

Redwine 11-05-05 08:59 PM

Congratulations for job and effort Marhkimov !! :up:

Reece 11-05-05 09:43 PM

Thanks Marhkimov & all concerned, had problems with the old version but have downloaded both 'Light versions', will give the 16km the first test. :up:

Axlwolf 11-06-05 08:19 AM

Wonderful mod,really.
BUT....
I have two small problem :-?
First,i'm not able to change from the "DARK" version to the "LIGHT" version of the mod.
The night is too dark for me,at the point that i see only the star,everything is pitch black.
I've put the file in the game folder(First time the DARK version)without coming back to base,and everything worked fine.Now i cant change it to the LIGHT version,even if i start in the "Office screen".
There is a solution or i have to restart all my career?
Or worse,reinstall everything?
I dont use any mod installer,maybe my version is a bit trashed
:stare:

The other problem is more a small visual annoyance(For me):
Underwater i get a strange "Curtain Effect".It seems that,instead of the underwater fog i have like a solid "Wall" just behind my sub.
The effect is more visible in shallow waters,where the seabed seems cut by something just at my visual range edge.

Anyway,good work :rock:

EDIT:How much light is the "LIGHT" version of the mod?
I'm not really sure,but it seems that now im able to se the face of my watch crew...barely...

Axlwolf 11-06-05 12:17 PM

I've downloaded the latest veriosn of SH3 Color inspector (Build 74).

With this program i will be able to tweak the Underwater value to my taste?

If someone can give me some direction,mainly:What are the value i should use.
I want only to make the water more transparent on the distance.

Thanks in advance for any help.

Kaleunt 11-06-05 12:44 PM

The "Curtain" effect is created by the Fog.obj file (one of the 4 3D objects
included in the scene.dat file), this object closes the visible 3D world
in SHIII. When you are in external view, the center of the visible
world is your UBoat, using the 16km Vis Mod the physical world is displayed as far as 20000m around your Uboat (this is the "earthradius" value in the scene.dat file) at 20000m the world is closed by a 3D object,
the fog.obj, extended over and behind the Horizon line. If you can see this "curtain" something goes wrong, probably a bad tweak, the fog.obj
is masked by the opacity of the water in underwater view and the Fogdistances and Yscaleforfog values over the water, this why the horizon line is "foggy" at far range. If you put an opacity value of 20 to 21 underwater the "curtain" could appear.

Axlwolf 11-06-05 12:57 PM

Thanks.

So i cant change anything with the color inspector?
If i've understand you correctly,i cant do anything against the blasted curtain? :nope:

Im going anyway to try and change some value.
Thanks for your reply.

Hartmann 11-06-05 01:16 PM

Quote:

Originally Posted by Axlwolf
The other problem is more a small visual annoyance(For me):
Underwater i get a strange "Curtain Effect".It seems that,instead of the underwater fog i have like a solid "Wall" just behind my sub.
The effect is more visible in shallow waters,where the seabed seems cut by something just at my visual range edge.

I had the same effect at night with the original 16 km mod. ...like a black stripes or curtains :yep:

i think that is the dark water that makes this,.. it´s no a mod bug, is a limitation of the game engine in underwater low light situations.


Quote:

Originally Posted by Axlwolf
I've downloaded the latest veriosn of SH3 Color inspector (Build 74).

With this program i will be able to tweak the Underwater value to my taste?

If someone can give me some direction,mainly:What are the value i should use.
I want only to make the water more transparent on the distance.

Thanks in advance for any help.

If you want change the colours is the best option, but seems to be a bit difficult to use (see my previous post)

For change the water fog is better use sh3 commander that have a value box option for this :yep:

Now i have the correct fog for my taste but i want try change the colours now :88)

Kaleunt 11-06-05 01:17 PM

You can change the water opacity values via SH3 ColorInspector but
remember that this tool gives you hexadecimal values not decimal ones.
If your conversion from decimal to Hexadecimal values are wrong you
will go to unpredictable results.

Axlwolf 11-06-05 02:18 PM

This exadecimal things seems not difficult if you do a series of planned modification,and keep track of the change.It's a bit of a time wasting procedure.
It seems that a value of 2F for all work well,the water is a bit more clear,and it seems to work with the "Curtain",during bad weather the curtain was barely visible underwater.In good weather,seems still here.
But im still testing.

Anyway,can anybody help me on the "LIGHT" version of the mod that is not light?
I really cant see anything :(

EDIT:
Now i've see another strange thing.
Moving the camera underwater,it seems like im running trough some very dense murk pocket,with some space between one pocket and the other.In the "center" of the pocket the "murk" density is very high,with very low distance visibility.
If i move or rotate the point of view,the water suddendly get cristal-clear,with the damned curtain effect!
This thing is starting to drive me mad :damn:

Marhkimov 11-06-05 03:24 PM

Seeing what everyone wants, I think I'll release an optional hotfix for even LIGHTER nights. :yep:



And about the waters, you can actually use default water if you want to. It makes no difference. The EnvColor.dat's from the atmosphere mod do not have to be installed.

Rubini 11-06-05 03:48 PM

Great work marhkimov!

I have some questions/doubts:
- to have that clear stock water again I only have to use the stock EnvColors files or is it necessary to also plays with the scene.dat file?
- I also should like to see that little fog on the horizon again. What I need to do?:hmm:

Rubini.

Axlwolf 11-06-05 04:04 PM

You have to see something before judge if you like it :lol:
I have to see if i have some back up file :-?
Thanks Marhkimov

EDIT:
No luck,my old scene.dat make my sky black and my sea white...
Rolling to old scene.dat in despair :damn:

Redwine 11-06-05 05:06 PM

With full respect and consideration for the modders......

For those who have fog problems :


1]
Reinstall original Envirometal Colors files.

2]
Download this file, it is the scene.dat from 16km Light tweeked.

http://rapidshare.de/files/7284157/scene.zip.html

Just try, you cant losse anything.



@ Marhkimov

A new time congrats and thanks for job and effort.

Remember some of us, due to video card, or monitor, or drivers.......have very dark screens at night, i am not talking about realism, instead playability.

I was able to obtain very clear night sky, but with water surface i was not successful, i only obtain a "milk" sea surface, too clear to aceptable.

Here a clear sky...........

http://img56.imageshack.us/img56/1585/sky8ty.th.jpg

Here a clear surface ..........

http://img376.imageshack.us/img376/1...face6ji.th.jpg

Saddly this clear surface is only reached when clouds disapears, mixing scene.dat and skycolors from diferent bubble, 18km, 16km.

I was not able to obtain both at same time.

If you can help with this fact will be great.


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