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Here is the text of the readme file from one of these mods, which lets you choose from several reload times (I use the 20 sec version myself - I figure my well-trained crew should be able to get two or three hits a minute, and it's also about as long as I can stand to go without using TC, which would sort of spoil the moment if you know what I mean) - you can find this mod over at http://u-boot.realsimulation.com/ along with a bunch of other cool ones: This is The Deck Gun Reload Times mod by CCIP - repacked for use with JSGME Mod Enabler Original files and readme are included untouched Simply unzip the archive to the SilentHunterIII\MODS folder and run JSGME You should have 8 new mods available, each for a different reload time Or unzip to a temporary folder and just copy the versions you want into SilentHunterIII\MODS DeckGun_04Sec(default) DeckGun_10Sec DeckGun_20Sec DeckGun_30Sec DeckGun_40Sec DeckGun_60Sec(RUb recommended) DeckGun_1937401Sec Original thread can be found here - http://www.subsim.com/phpBB/viewtopic.php?t=39760 Taurondin |
Well I've got SH3 Commander, so the reload times aren't a problem, only the damage it does. Guess I'll dig through those files and see if I can find the damage line unless someone knows offhand which file it's in. I'm not in a big hurry at the moment though, as I'll be in a IIA for a bit with no deck gun.
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Hehe, I remember my first ever convoy I encountered. There was no escorts. I surfaced in the middle of the convoy and started blasting with my deck gun. This was waaaay back in 1.0. Sure, it was fun, but then a tanker rammed me. :rotfl:
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