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I am totally against the increased magnification idea - it's silly and would be used by the player to give them all sorts of super-abilities.
Adding merchant flags with the pack3d tool sounds like the best idea. Doing the scripting wouldn't be so hard. You needn't touch the convoy composition, so the only thing would be scripted neutral traffic which would be fairly low. For example, with Ireland you'd only need half a dozen routes, using coastal/small merchants. If you want something done properly you have to do the work! |
Ok. It was my first idea but I've understood that this work was not possible.
I prefer huge flag than increase magnification. But I repeat : sorry, I've no ability for this work, I'm totally incompetent for that :oops:. sincerely |
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I think the idea is good,
I agree with Orgy about the magnification. but iambecomelife spotted the big problem... |
True. But we do have pack3d now...
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oRGy,
I only will leave the magnification idea if someone here prove to us that it's unrealistic. I'm speaking to 8x or 10x (the stock is 6x). Someone here have the info? How is the magnification factor of the binocular and periscopes/uzo in the german uboats? :hmm: Rubini. |
Hi Rubini;
as far as I know the game models the magnifcation ranges accurately. Another possibility those who are good with such things should look into is adding an 'unlit' layer of lights to ships, as with buildings. Could be tricky though. oRGy |
Yes, perhaps to the flags. But i'm afraid that this way the result could be a bit unrealistic...What do you think?
Rubini. |
What would be unrealistic exactly?
In real life neutral merchants sailing alone had big flags painted on the side, and these were lit up at night along with the rest of the ship. In convoys, they were considered legitimate targets and would have been blacked out. |
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oRGy,
I mean unrealistic if we just lighten the flags. Rubini. |
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