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-   -   deck gun aiming problem (https://www.subsim.com/radioroom/showthread.php?t=86182)

SmokinTep 11-04-05 11:52 AM

I usually get so close it's at :yep point blank range................ :lol:

TheBlackHand 12-06-06 12:05 PM

I have the same problem. Playing the GW mod. I just adapt to the offset according to the methods described above. I wouldn't mind it if this were an intentional effect to recreate any of the actual difficulties experienced in manning a deck gun on the high seas . . . but this just feels like a bug.

I've also noticed that I can't lock my view on ships (using periscope or UZO) outside of a couple thousand meters or less. I believe I have the realism set to allow locks on any visible ships. Again, this is a minor annoyance. Bug or not, I can deal with it. I've even learned to like it!

AVGWarhawk 12-06-06 12:33 PM

I have the same issue but it only happens at night. I just compensate for the side it is not hitting on.

von Zelda 12-06-06 12:52 PM

I once had the same problem but it only occured in the two magnified views. The distance view which I almost always use was right on target. The next time I started in mid patrol, the magnified views were also right on target.

Might this be a sabatage or mechanical problem caused by SH3 Commander?

bigboywooly 12-06-06 01:13 PM

Yes I have noticed it too when zoomed in
Usually pulls to the left I have noticed

AVGWarhawk 12-06-06 01:36 PM

Quote:

Originally Posted by von Zelda
I once had the same problem but it only occured in the two magnified views. The distance view which I almost always use was right on target. The next time I started in mid patrol, the magnified views were also right on target.

Might this be a sabatage or mechanical problem caused by SH3 Commander?

I get this and I do not have the SH3 Commander. We can rule that out. :damn:

melnibonian 12-06-06 01:38 PM

Quote:

Originally Posted by von Zelda
Might this be a sabatage or mechanical problem caused by SH3 Commander?

The sabotage is disabled in the SH3Cmd by default. Unless you enable it you don't see the effects, but I don't think this problem is linked to SH3Cmd

robj250 12-06-06 01:57 PM

I have never run into this problem, in SH3 (over 50 missions) or TGW and I've used the deck gun many times. In fact, in TGW, after I sent 6 fish into a small merchant in my first mission, I surfaced and started shooting at it from the deck gun to sink it. I used all my ammo and I only missed a couple times, but thats because I was mocing toward target.

This was before I knew about the difference in the sinking time difference between SH and TGW :rotfl: :rotfl:

peterloo 12-07-06 01:41 AM

Quote:

Originally Posted by Keelbuster
Anybody notice that sometimes the deckgun zoomed-aiming is offset from the true deckgun aim, laterally? Like, if you are aimed center, the shell flies systematically left or right?

Any fix?

KB

WINDS SPEAKS HERSELF IN THIS WAY!!! The cannon ball, like other objects, is affected by wind and other factors. I don't think this is a bug, but it brings more realism:sunny:

The same for AA guns, when you ask your crews to man the AA guns, they usually aim at and shoot a little bit higher than the plane. Because the motion of bullets is a parabola (projectile motion - Advanced Physics), so it will hit the plane will it falls

Pants 12-07-06 02:46 AM

Yup and 88 Deck guns did NOT have the same Velocity as it's 88 AA/AT counterpart.
Plus where as the 88 AA had a stable platform ( the ground= not moving ) and only had to contend with the motion of the target and wind.Also you see the 88 AT firing from a Static position.The 88 deck gun had to contend with the motion of the submarine + the motion of the target+ the wind+ lower Velocity, so it all adds to the factors Why the 88 DG is not as acrurate as it's 88 AA/AT counter part.


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