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-   -   RuB vs. IuB - some compromise? (https://www.subsim.com/radioroom/showthread.php?t=86181)

Marhkimov 11-03-05 04:50 PM

Quote:

Originally Posted by Heffalump
Is the Ops Mod dead? It seems to me the main thing missing are a lot of historical operations. The last time I looked in the editor (1.43) there wasn't a D-day yet for example.

Personally, I don't mind. Even if there was a D-Day in ops mod, I wouldn't go there to check it out. I don't feel like alterring history. Same goes for other historical events: I don't find them very necessary.

But that's just me...

Beery 11-03-05 06:23 PM

Quote:

Originally Posted by Heffalump
Is the Ops Mod dead? It seems to me the main thing missing are a lot of historical operations. The last time I looked in the editor (1.43) there wasn't a D-day yet for example.

As far as I can tell, the Ops mod is indeed dead.

rulle34 11-03-05 07:21 PM

Quote:

Originally Posted by Beery
As far as I can tell, the Ops mod is indeed dead.

Hello Beery
That was really sad news. This was something I have been waiting for

Quote:

Originally Posted by jaxa
8km version will be better than stock, but it will be the best to include both versions for choose.

Hello Jaxa
Isn't 8 km same as stock? If not, what is stock visibility?

Hartmann 11-03-05 07:30 PM

Thanks beery :up:

About the visibility mods I have a 16 km mod on top of Rub, and the night visibility detection ranges are not perfect , but enough for me to play with it.

I think that 8 km is the same as deffault game. what fixes the 8 km version ?? :doh:

jaxa 11-04-05 10:47 AM

Hello rulle34!
I thought that 8km version is different than stock version. :hmm:
In my opinion the best solution is include the most realistic version.

CCIP 11-04-05 02:59 PM

Quote:

Originally Posted by rulle34
Quote:

Originally Posted by Beery
As far as I can tell, the Ops mod is indeed dead.

Hello Beery
That was really sad news. This was something I have been waiting for

I think "dead" is a little bit harsh, since virtually all our work has made it into RUb in one way or another, just more discretely. It is a shame we never got to do things like, say, work in more non-European ports and look over single traffic - but when you consider how ops and related projects have contributed to SHIII's campaign structure, progress has indeed been made.

Some people have worked on historical events already; I wish they'd put them into separate, easily-merged files that could be added on to any campaign file for easy use. That way, these could be added to RUb, HT, or any other campaign mod that uses the campaign files. Perhaps someone could come up with a nice campaign file management utility that'd allow merging things in with ease.

Anyway, the real issue with Ops is the fact that the team simply can't work more - some, like Sailor Steve, because they don't have proper access to the internet; others, like Egan, because they've simply done what they could and have really run out of enthusiasm for further work; and then me (and I hope I'm not alone) who simply doesn't have time to do it anymore.

There's always opportunities though. If I suddenly end up having some time in december, perhaps I'll try to bring in a few things for RUb 1.5, but by then we might not have enough time to test those for release.

Anyway, the important thing is that RUb's campaign has absorbed the work that's been done within the Ops mod, and there's always ways to add on to it. :)

Beery 11-04-05 03:28 PM

Quote:

Originally Posted by CCIP
I think "dead" is a little bit harsh...

I didn't mean that the whole thing was dead. There is a whole lot of Ops in RUb. What I meant was that it looks like further development is dead. No one on the Ops team had responded to my message on the SH3 Mod Team forums, so I assumed that the team had gone on to other things. Sorry if what I said implied that Ops was entirely 'vapourware'. That wasn't my intention. It's just that the Ops mod created a nice base for historical operations, but very few (if any) actual operations (meaning the task forces) were completed.

CCIP 11-04-05 03:33 PM

Quote:

Originally Posted by Beery
Quote:

Originally Posted by CCIP
I think "dead" is a little bit harsh...

I didn't mean that the whole thing was dead. There is a whole lot of Ops in RUb. What I meant was that it looks like further development is dead. No one on the Ops team has responded to my message on the SH3 Mod Team forums, so I assumed that the team had gone on to other things. Sorry if what I said implied that Ops was 'vapourware'. That wasn't my intention.

I think we did respond, actually (didn't I and Egan, at least?)

I'd love for it to be alive, but I'm the only one of the team right now with any ability or interest to continue working on it, but my time is short and I've really been too junior a team member to really be able to take charge of it and say "continue!"

But hey, if anyone wants to help - I can tell you what still could be done in improving the campaign. :)

Beery 11-04-05 03:36 PM

Quote:

Originally Posted by CCIP
I think we did respond, actually (didn't I and Egan, at least?)

No one responded for nearly two weeks, so I stopped listening in for replies and just decided to do a bit more work on it. I just went back over there (after reading your post here) and found your responses. Sorry I missed them. I too have been finding it difficult to devote time to the game, so I tend to stop listening in on the forums as much. I certainly didn't mean any disrespect to the team.

Keelbuster 11-04-05 06:14 PM

these mods are awesome. Can't wait for the next gens.

kb

Sailor Steve 11-04-05 07:39 PM

Quote:

Originally Posted by marhkimov
Quote:

Originally Posted by Heffalump
Is the Ops Mod dead? It seems to me the main thing missing are a lot of historical operations. The last time I looked in the editor (1.43) there wasn't a D-day yet for example.

Personally, I don't mind. Even if there was a D-Day in ops mod, I wouldn't go there to check it out. I don't feel like alterring history. Same goes for other historical events: I don't find them very necessary.

But that's just me...

I've done a fairly accurate Evacuation Of Dunquerke, and have worked on and off on D-Day, but Marhkimov is right-for Normandy to be accurate you would see hundreds of landing ships and support vessels, but you would also have to slip through more than 80 destroyers to get there, and out again. Between June 6 and June 15 six U-boats were sunk in the region. No U-boats reported sinking any D-Day ships. Realistically, what's the point?

oRGy 11-05-05 12:52 PM

Functions as a barrier across the english channel, because it's unrealistic for nothing to be happening there?

Marhkimov 11-05-05 01:01 PM

Anyways, the AI is not modelled very well in SH3. If we make ships for D-Day or whatever else, they'll probably just end up as u-boat fodder.

oRGy 11-05-05 01:03 PM

If you can get through the thick layers of dd's.

I'd actually model the DD's first and not bother with the transports in too much detail.

BTW Sailor Steve if you have some operations modelled, it would be quite cool if you could release them!

Sailor Steve 11-05-05 01:07 PM

I would very much like to, but monetary considerations forced me off line. To post I currently have to go to the local library.I can't even download the latest SHIII Commander at present. :cry: I should be back online soon, or at least have a USB card that will let me transport data to the library for uploading.

On the other hand, my minefields did make it into the Ops Mod, and therefore RUB, but there has been some comment that they could have been done a lot better; so perhaps I'm not the best candidate to be doing things like this.


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