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-   -   ATMOSPHERE MOD SUCCESS!!! (https://www.subsim.com/radioroom/showthread.php?t=86042)

lumat83 10-30-05 04:24 AM

Ok. Thanks Marhkimov :) for your answer

rulle34 10-30-05 05:05 AM

Quote:

Originally Posted by lumat83
lol, my english :damn: :damn: :damn:

Good, In IUB, the visual distance is 16km on a clear day and 9 km on a clear night
(I don't know what are the distances with bad weather)

what distance in your mod in night ?

I think in IUb it's the 16km visibility mod built in to that mod. I have made some test is bad weather and you can se the results here: http://www.subsim.com/phpBB/viewtopi...=asc&start=500

If Im wrong about the mod, please correct me oRGy (but I think the difference was the fixed moon and murkiness of water)

Rubini 10-30-05 09:37 AM

Excuse me about my dumb question , but what "fixed moon means? :hmm:

Rubini.

mferrulo 10-30-05 12:04 PM

Anyway to upload this file to the U-boat.realsimulation site?

Rapidshare is not allowing free downloads because of traffic to this file.

Great work on the mod!!!!!!!!!!!!!!!!

Capt. Ferrulo

ICBM 10-30-05 01:35 PM

"Too many users downloading right now. Please try again later or get a PREMIUM-Account"

AAAAAAARRH! BANDWITH THIEVES!:arrgh!:

rulle34 10-30-05 01:46 PM

Quote:

Originally Posted by Rubini
Excuse me about my dumb question , but what "fixed moon means? :hmm:

Rubini.

Hello Rubini!
About "Fixed moon" !
When Ortega made the skydome bigger (to achieve the increased visbility) all in the sky went smaller. So for a while we had to live with a unormal small moon. When this "moon fix" came the moon was resized :up:

This is now built in in the 16 km vismod

Rubini 10-30-05 06:53 PM

Quote:

Hello Rubini!
About "Fixed moon" !
When Ortega made the skydome bigger (to achieve the increased visbility) all in the sky went smaller. So for a while we had to live with a unormal small moon. When this "moon fix" came the moon was resized

This is now built in in the 16 km vismod
Thanks rulle34! :up:

Rubini.

Martin1813 10-30-05 07:40 PM

That's a wonderful job, guys !!! :up: :up: :up:
I really love it !



ps : lumat, stop trying to translate literally French into English, it doesn't work everytime ;) :P

Reece 10-30-05 08:15 PM

Thanks All, It's great to see all the good modders get together to combine the various mods into a single one so that there are no compatability problems. :up:
Thanks again. :D
Reece.

perdu 10-31-05 01:54 AM

yeahh great news :)
thanks to all the team :)

sultanoswing 10-31-05 02:07 AM

Thanks a lot for putting this together!!

I swapped back to Beery's nice, murky water, as I don't like sailing in a fishbowl, but the rest of the atmos. mod is now part of my stock SH3 install.

Cheers,
SoS

Marhkimov 10-31-05 02:16 AM

Quote:

Originally Posted by sultanoswing
Thanks a lot for putting this together!!

I swapped back to Beery's nice, murky water, as I don't like sailing in a fishbowl, but the rest of the atmos. mod is now part of my stock SH3 install.

Cheers,
SoS

Switching back to beery's water is fine and all...

BUT...

doing so will likely give you unwanted side-effects. Can you explain in more details how you swapped to Beery's water?



You have to understand that our team had good reason for including all of the files that we did... You can indeed use beery's water if you wish, but swapping files randomly might not be such a great idea.

rulle34 10-31-05 06:47 AM

Quote:

Originally Posted by marhkimov
Quote:

Originally Posted by sultanoswing
Thanks a lot for putting this together!!

I swapped back to Beery's nice, murky water, as I don't like sailing in a fishbowl, but the rest of the atmos. mod is now part of my stock SH3 install.

Cheers,
SoS

Switching back to beery's water is fine and all...

BUT...

doing so will likely give you unwanted side-effects. Can you explain in more details how you swapped to Beery's water?



You have to understand that our team had good reason for including all of the files that we did... You can indeed use beery's water if you wish, but swapping files randomly might not be such a great idea.

I certainly agree to that.
If you use a .DAT extracter tool and extract old .TGA's and then repack and replace new .TGA's for Beery's water then it's ok. Otherwise you'll will not have the same features :nope:

Marhkimov 10-31-05 07:05 AM

Serg's new u-boat reflections v2.0 is out and it also includes sensors.dat. Since Serg made his fix on the default sensors.dat, we are going to have to upgrade the sensors.dat from our own atmospheric mod...


Our sensors include Jungman's AI sonar fix (ASW sonar loses track of sub < 200m) and snorkel detection fix.

oRGy 10-31-05 09:15 AM

A tweak made in AI_Senors.dat in IuB is to increase the max visual range of enemy AI to 12km. This allows them to see you a little longer (potentially) but also allows naval battles out to this distance.

Another tweak is that the sonar depths have been changed for the AI to be more accurate, I'm not sure if this is integrated with the atmosphere mod.

As far as I know this is not included in the atmosphere mod so may cause conflicts with saved games. In any case IuB has everything in there except the fixed skies and markhimov's new reflections.

I'll integrate those properly for the next version of IuB.


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