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I surely would appreciate having a nice Prowler at my "disposal" to get rid of those nagging SAMs at least to a certain degree. So Jamming would be appreciated.
Actually you should considering adding Jammers to the P-3 itself, please take note of the following quote directly from F.A.S. Link Quote:
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I see it as a zero sum game, so I'm going to leave it as is. |
Just found this at CADS forums:
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Well, I asked that question specifically because I knew you guys always wanted to do that, and since I guessed that at least our HardCore players would read the interview I assumed you knew that fact already, after all the interview is already some weeks old.
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I've got an question and I bet this is not the right place to ask, but since I don't know where else I could post it I do it here anyway;) :
Is it possible to use the LWAMI 4 mod if you own the German version of DW or do you have to have the American version? |
The LwAmi (regardless which version) only works with the english version and none of the localized ones (I think - unless someone found a workaround).
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You can make it working with other version. At MS we have a modified version of the LwAmi working for the french localized DW since we use it in MP games. There is just few filenames to rename and changes. I will ask to Nemo67, who make the change, what he has done.
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Thanks MSgalileo, I would really appreciate if you could tell me what I've got to do to get LWAMI working for the German version!:up: :rock:
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Well Nemo67 write me it s just a change of one letter in the file name extension for exemple
*.etd file were rename *.ftd (E for english and F for French so I guess you should replace extesnion etd by gtd = German). You have to look at the sub directory who are replaced by the lawmi (doctrine and the other one) just check the extension of the files form the original DW and LwAmi files. |
Luft I have started working on land based SSM models as well as some land based arty
done the 130mm Bereg system, |
Noted, thanks.
The process of adding new units or making straightforward spec/model changes is probably the last thing that will be done for the new dist so please feel free to delve into this as you like, there probably won't be much time pressure from my end. Cheers, David |
Would the quest for 'realism' be served by reducing the potential number of wire-guided torps that one is able to launch and control to 2 - 4 at any one time. The numerical ability implemented in Harpoon.(apparently)
Appart from the Chinese hybrid wired 'straight runners' I cannot find any confirmation of the reality of the DW system allowing 8 wired runners. Maybe this is a tricky area to discuss and I will stand corrected by those 'in the know' Although the incidence of trawling large launch numbers seems to have waned from SC - potentialy the launcher can use wire techniques unlikely in real life. There may be many good game software reasons why the doctrines cannot be adjusted. But if the player had to husband a launch of scarcer resources the challenge of the game would approach reality. |
.....and Amizaurs excellent advanced torp routines have demonstrated the possibilities.
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The Advanced Torpedo Modelling in LWAMI 4.xx will take care of this. WG torpedoes are so lethal within a certain envelope that in this game, as in real life, the real technique of killing will be to put you in a superior position over your enemy, rather than saturating the an area with weapons.
In addition, the torpedoes themselves when properly modelled that it is unlikely that a person will be able to effective control 4 as opposed to 2 in a way that makes them more effective as killing instruments. In other words, I can't do that directly, but I think the problem will take care of itself if what I can do is properly implimented. Cheers, David |
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