Flakwalker |
10-11-05 05:27 PM |
Quote:
Originally Posted by Cdr Gibs
I started out with a full clone of the Type 34, Then I exported the Cloned Type 36A and imported it into 3D Max 7. I then use the modifer tab and select edit mesh. With the surface tool I flip any polys that are inverted and then select the Element tool and select the entire Mast object. I then move it to where I want it on the Type 36A's hull. I then deselect the modifier tab and delete all unused objects only leaving the modified Mast. I then export it back out of Max and back into the 3D folder as an obj file inside the Type36a folder in the Sea folder. Then with Pack3d I import the New modified Mast back into the Type36a.dat. End resault, no change - Bugger !!!!!!!!!!!
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The problem is that the XYZ coordinates of the mast are not present on the 3D object, its position is indicated by a file that build all the separate parts into a finished model. Maybe if you add an "anchor" let say put a vertex on it centre of gravity in such way that the stupid file will search a center of it and put the mast on the correct position it can work, its complex, maybe Sansal know where the XYZ coordinates can be placed, a more easy solution.
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