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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   First imported model: Vosper (https://www.subsim.com/radioroom/showthread.php?t=84892)

thasaint 09-28-05 07:13 PM

so wait, this means there can be new ship models in SH3?

:/\rlz:

Hunterbear 09-28-05 07:56 PM

You RULE Sergbuto!!!!

Along with the congratulations, will you give a laymans tutorial on how to import new models using Sansals new tool so we can all contribute models?

I'm sure you'll be flooded with more questions from us eager beavers so just answer what you like, if any.

How many polys did you use?

What scale (if any) do the models need to adhere to to appear at correct size ingame?

Do we just follow the suggested polycount mentioned in the 'Ubisoft need new model thread'?

Can you export existing objects such as funnels,hulls,guns,etc to cut down having to remake the same things to use on other new ships?

Can we finally get a uboat with a flagstaff?

Either way, excellent news! Finally a real breakthrough in the game!

Excellent Serbuto!

:up:

Syxx_Killer 09-28-05 08:12 PM

Another thing I was wondering, will the Vosper be able to be skinned with different schemes?

thasaint 09-28-05 11:19 PM

any idea for a reasonable poly level in this game?

Sansal 09-28-05 11:41 PM

Sergbutooooooooooooooooooooooooooooooooooooooooooo ooooo.......YOU DO IT !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :rotfl: :rotfl: :rotfl: :up:

I guess that the windowed version will be released next friday.

This game is us now :rock:

Jotte 09-29-05 12:10 AM

:rock:
Oh the possebilitys from this turn of development! :88) :up:

Kpt. Lehmann 09-29-05 01:44 AM

Quote:

Originally Posted by Sansal
I guess that the windowed version will be released next friday.

This game is us now :rock:

Sansal... you are THE MAN!!! :rock: :rock: :rock: Way to go!

Charlie901 09-29-05 01:51 AM

UNBELIEVABLE!!!!!!!!!!!!

AWESOME JOB!!!!!!!!!!!!

:rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock:

Woof1701 09-29-05 02:57 AM

You made my day. :up: :up: :up:
I love blasting those little Elcos with the deck gun and I'm sure I'll love the Voster too ;-)

BTW: Is there a way to equip the Elcos and the Voster with virtual torpedos from the Wolfpack Mod?

pontius 09-29-05 04:03 AM

JUST GREAT !!! :sunny: :sunny: :up:

Col7777 09-29-05 04:04 AM

I've got to add my two cents,

Great piece of work again Serg' you have my fullest admiration.


Now where's my list of models I want importing? :-j

Seriously I'm sure there will be more models coming from the Sergbuto workshop in all good time, well done mate. :up:

Seeadler 09-29-05 05:37 AM

Is a texture uvw map which comes with an OBJ model also correctly importable?

Nippelspanner 09-29-05 06:44 AM

All i can say: "Smoke on the Horizon Captain!"

:up:

Sansal 09-29-05 07:26 AM

Quote:

Originally Posted by Seeadler
Is a texture uvw map which comes with an OBJ model also correctl importable?

If this uv map works with only one tga, yes. In fact, the airplanes and land units works in this form; there are only one tga.

sergbuto 09-29-05 08:31 AM

Quote:

Originally Posted by marhkimov
1. When you say that the damage model needs work, do you mean that it doesn't blow up quite nicely yet? Or that it doesn't incur the black scarring marks?... From a gaming standpoint, I hope you make it explode nicely... As long as it goes ka-BOOOOM, who cares about black marks (much...)?

Yes it should blow up as a whole thing. I meant damage for separate parts like cabin, mast, pipes, etc.

Quote:

Originally Posted by marhkimov
2. Have modellers gotten to the point where they can add reflections to their models? I noticed that in your screenshots, the Vosper currently does not have a reflection. Just wondering.

I did not work in detail with this yet. As to screenshots, it is not possible to see reflections on the wakes.

Quote:

Originally Posted by marhkimov
3. Does a Vosper really travel that low in the water? Although I'm no Vosper expert, the waterline looks quite high.

These are maybe not the best screenshots. In any case, things like this can be corrected.

Quote:

Originally Posted by marhkimov
5. I'm running under the assumption that modellers soon will be able to import more things than just ships, such as airplanes, subs, guns, torpedoes, weapons in general, and other various objects... am I right? or am I right?? (please, I hope I'm right :lol: )

Importing guns may not be easy, if possible at all. I have some suspisions after working on "virtual torpedo" mods. But this requires more tests, maybe I am wrong after all.


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