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-   -   Feedback: oRGy´s SH3 Super-Addon (https://www.subsim.com/radioroom/showthread.php?t=84853)

Beerme 09-27-05 07:47 PM

And Improved Convoys?

Gizzmoe 09-28-05 12:18 AM

Quote:

Originally Posted by baxter
It may have already been mentioned somewhere but...is this mod package compatable with RUb 1.43 and SH3 Commander v2?

The mod includes RUb 1.43. SH3 Commander also works with it.

Quote:

Originally Posted by Beerme
And Improved Convoys?

IC is also included.

oRGy 09-28-05 02:49 AM

Hi!

Thanks for the feedback. Indeed the shortcut keys for the scopes don't work - a poster just gave instructions to make them work again. This was the "realistic embodiment mod" but should have been left out I think - by the time I realised this, it was already uploaded.

Gizzmoe et al - thanks for the suggestions. I'll attempt to implement them asap. What's the file for the umarker though?

Also, the waves it should be noted are only 1.25x higher, not 1.5x. The idea behind this is to simulate larger storms more correctly - anyone remember 'das boot'?

Gizzmoe 09-28-05 02:52 AM

Quote:

Originally Posted by oRGy
What's the file for the umarker though?

data\misc\umark.tga

oRGy 09-28-05 02:55 AM

Regarding ai spotting distances, they now spot out to 12km. (The player spots out to 16)

OKH 09-28-05 06:01 AM

wrong thread

gordonmull 09-29-05 10:13 AM

Truely excellent piece of work! Much appreciation for your effort on our behalf! The graphics are sweeter, the sound more atmospheric, more realisitc visual range....I'm falling in love all over again :D .

Handy wee tip though...(may possibly be teaching several hundred grannies to suck eggs here, if I am - apologies!) you don't need the "b" key for binoculars - tab works. Press it and up come the binos, press it again and you go back to bridge view.

Also, has the power of the deckgun changed? I've only used it three times since installing the mod but it seems slighlty less effective. Didn't see anything in the readme about it and I'm really just curious....definitely NOT complaining!

Once again, three cheers for all involved in a spectacular add-on. :up:

Gizzmoe 09-29-05 10:53 AM

Quote:

Originally Posted by gordonmull
Also, has the power of the deckgun changed?

Yes, it´s weaker now. It´s a RUb feature, RUb is part of Improved UBoat.

Immacolata 09-29-05 11:30 AM

Have completed one patrol. No problems. Felt good and proper allright. Am going to do a system reinstall tonight and try again to see how it is on a vanilla SH3 install.

FishGills 09-29-05 02:25 PM

Going tot he Observation periscope is a problem on mine.

There doesn't seem to be any graphics or what not for the periscope. It's hard to describe. I'll take a screenshot later tonight.

oRGy 09-30-05 02:57 AM

FishGills - I'm aware of what you mean. When you press the "O" key the view gets corrupted.

You have to click on the periscopes on the 3d view. Until I release the patch, you could try setting your keyboard to the "German" in the SH3 options instead, should bring back all your keystrokes.

glenno 09-30-05 08:50 PM

Great to have all these mods together . Is there a mod to improve the uzo appearance while looking around on deck. Secondly i notice that while on deck if i click on the compass this will bring a closeup of the compass . Then i am at the same eye level as the other crew . My question is , has someone made or is able to make a mod so that when i am on deck i am at the same eye level as the rest of the crew all the time .

Charlie901 10-01-05 02:06 AM

Quote:

Originally Posted by glenno
My question is , has someone made or is able to make a mod so that when i am on deck i am at the same eye level as the rest of the crew all the time .



DITTO!!!

I'm sick of being a 4'0" Kapitan, already.

oRGy 10-01-05 06:10 AM

I thought CCIP's Camera mod v2 would have solved this, though if he hasn't, he could release an updated version if he has the time.


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