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-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   AOB is as irritating as friggin ever (https://www.subsim.com/radioroom/showthread.php?t=84814)

ddiplock 09-29-05 06:07 AM

I would use the protractor if it displayed on the map teh way it does, but unfortunatly since i formatted my PC, with the patch installed and when i click on the protractor, I no longer get a protractor "overlay" on the map like i did before.

So its near impossible to calcualte the AOB correctly :(

Anyone know what's wrong? I do have the bearing calcualting mod installed too :P

Hitman 09-29-05 12:40 PM

Quote:

They have the work done if some day a pacific addon is released.

but i hope that in this case they don“t use german tdc in a US submarine .
:rotfl:

:up:

ddiplock 09-29-05 03:13 PM

Do I need to install a mod to get the proper "protractor" overlay on the navigation map?

Because I don't have the overlay for the protractor since re-installing the game after my pc format :(

any help guys? thanks :know:

ddiplock 09-29-05 06:21 PM

Anyone, can anyone point me in the right direction on how to get the proper "overlay" you can see for the protractor on the map like I had before?

there must be someone who knows what i'm talking about :)

uncle_newt 09-29-05 11:16 PM

Click first on the question mark at the far right side of the map tools. I think it's called the "tool helper" or something.

OneTinSoldier 09-29-05 11:36 PM

Hi ddiplock,

Get Jiim's 'NavMapTools_v13.zip'. I made it readily available for you at the following link...



NavMapTools_v13.zip



Hope that helps,

OneTinSoldier

gi_dan2987 01-20-12 06:22 PM

Quote:

Originally Posted by oblio (Post 146509)
Calculate AoB via formula.

AoB = 180 - (Target Course) + (True Bearing to Target)
[if the AoB value from the above formula is greater than 360 then subtract 360 from it.]

To find the true bearing to the target use the following:

True Bearing to Target = (U-boat Heading + Bearing to Target)
[if the "True Bearing to Target" value from the above formula is greater than 360 then subtract 360 from it.]

Someone please correct me if these formulas are wrong.

I know this is an old post, but it is possible to figure AOB given the intercept angle (angle at which your two course lines intersect) and your relative bearing to the target. Obtain the target's course using any method available (two range/bearing estimates typically), then plug them all into this formula. 180-(Intercept Angle + Relative Bearing)=AOB But if you know the enemy's course, wouldn't you just maneuver to intercept him at 90 degrees? :o I like to obtain the enemy's speed and course, then maneuver to intercept him for a 90 degree straight-run offset shot. That way range doesn't matter since you already know what the angle on bow and speed is (unless he changes either of the two, then you're screwed anyways). As long as you fire when he's at the proper bearing, assuming he maintains course and speed, your torps will hit him at any distance. I use this technique a lot in SH3GWX3 with makman99's 4 bearing hydrophone technique. If everything works right, you won't have to see the target, raise a scope, or even surface to make him into a fish sanctuary.

Sailor Steve 01-20-12 07:30 PM

Quote:

Originally Posted by gi_dan2987 (Post 1824906)
I know this is an old post...

Not only that, but you're giving advice to a member who hasn't posted on these forums in five years. His last look at the forum was two years ago. He's not very likely to get your message.

zygoma 01-21-12 02:09 PM

Quote:

Originally Posted by Sailor Steve (Post 1824958)
Not only that, but you're giving advice to a member who hasn't posted on these forums in five years. His last look at the forum was two years ago. He's not very likely to get your message.

That's OK, it helped me. I hadn't played SH3 in about 3 years, until I found the game disk a couple of weeks ago. And 6 years after buying the game and joining the forum, I just this week started posting.

Having this thread resurrected helped me a lot, since it showed up in "new posts".

Now, if I can just figure out how to know which countries are neutral during the game....

Thanks,
-- Zygoma --
-.- .-.. --... .... -. -.--

gi_dan2987 01-22-12 01:37 PM

Quote:

Originally Posted by Sailor Steve (Post 1824958)
Not only that, but you're giving advice to a member who hasn't posted on these forums in five years. His last look at the forum was two years ago. He's not very likely to get your message.

Oh well, at least the knowledge is out there now for everyone.


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