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-   -   New SH3 Commander utility now available. (https://www.subsim.com/radioroom/showthread.php?t=84598)

JBClark 09-20-05 03:54 PM

Thanks to all involved. :up:

I just installed this over 1.42 and had no problems. :up:

I like it a lot. :up: :up:

Sailor Steve 09-20-05 05:18 PM

Jaesen, Beery, I HATE YOU GUYS!!! :rotfl:

One, this means I'll be starting my entire war over (again), simply because this is what I've been waiting and hoping for.

Two, I'm still unable to get online with my own computer and have to post from the library, which means I won't be able to download this or any other mod for some time to come.

Seriously, though, I'm really glad to see this.

kiwi_2005 09-20-05 05:49 PM

Well so much for me "I'll never install another mod again" Theory! I'll be trying out this Commmander mod thats for sure! One thing can i just carry on from my patrol im in at the moment. It was bloody hard getting to where im at in the game, and i like to think all my crew are now true vets. Im playing the game with just the standard install, no mods.

Beery 09-20-05 06:14 PM

Quote:

Originally Posted by Sailor Steve
Jaesen, Beery, I HATE YOU GUYS!!! :rotfl:

One, this means I'll be starting my entire war over (again), simply because this is what I've been waiting and hoping for...

Why start over? I used to be the same way - I had to start over whenever I loaded a new version of a game. But these days I always go on the premise that whatever version I'm using is the most realistic I can get, and anything that comes out of it will fall within acceptable limits. I still have a career saved that was started using the stock game, and which ended while I was using RUb 1.2. It's still a valid career - the commander retired after 16 patrols and got 150,000 tons - well within realistic parameters. While it's true that some commanders will benefit from using an earlier and less realistic version of the game, some will also suffer from it. I think it all evens out in the end. I currently have one career that has lived through three or four versions of RUb and SH3 Commander.

Kalach 09-20-05 07:36 PM

Great work :up:
The html formatted history is a great addition.

Does Commander change the torpedo loadouts? I used Wolfies TweekSub to set up my loadout and it always changes when I look at it ingame.

Sailor Steve 09-20-05 08:40 PM

Quote:

Originally Posted by Beery
Why start over?

Because I'm and idiot, of course. You have no idea how many times I started SHI over just because I like the early periods, or SHII every time somebody made a new set of career missions.

"Some people are born stupid. I've had to work hard all my life to get this way."-Me

"And I think I've done a job I can be proud of".-Me again

HEMISENT 09-20-05 09:34 PM

I think I'm in the same boat as Steve. I cannot count the number of times I've started over because the latest, greatest mod came out. You guys just keep cranking this stuff out....unbelievable.
I won't call myself stupid (I'll leave that to my wife) but the word Verklempt seems to sum it up nicely. :doh:
Seriously guys thanks for all the hard work and creativity.
The rundown on the awards question sums it up nicely.

kiwi_2005 09-21-05 03:30 PM

Quote:

Why start over? I used to be the same way - I had to start over whenever I loaded a new version of a game. But these days I always go on the premise that whatever version I'm using is the most realistic I can get, and anything that comes out of it will fall within acceptable limits. I still have a career saved that was started using the stock game, and which ended while I was using RUb 1.2. It's still a valid career - the commander retired after 16 patrols and got 150,000 tons - well within realistic parameters. While it's true that some commanders will benefit from using an earlier and less realistic version of the game, some will also suffer from it. I think it all evens out in the end. I currently have one career that has lived through three or four versions of RUb and SH3 Commander.
Well i think starting over might be a good idea for some. This is the reason why i dont bother to install mods. I just installed your Commander , load SH3 up, carry on from my career, only this time i started in base cos i had changed my Grid to AL52. load up the patrol only to get this error:

SH3.exe The instruction at 0x021e2e87 referenced memory at "0x00000000". The memory could not be read.

My game wont load up at all. i tried 3 times last night got up this morning and tried again still same error. I delete Commander and the game runs fine?
The only option i have'nt tried is starting a new career then using Commander. But im sick of getting stupid errors that ill leave it for now.

This is why i dont bother with modifications, they mess up the game. As soon as the mod was deleted, i load up my career and the game runs fine.

Beery 09-21-05 03:49 PM

Quote:

Originally Posted by kiwi_2005
...This is why i dont bother with modifications, they mess up the game. As soon as the mod was deleted, i load up my career and the game runs fine.

Kiwi2005, you have to be the unluckiest player when it comes to mods! There has to be some sort of weird Windows configuration problem for you to have this many issues. As I recall, the problems all seem to stem from some sort of install issue (which is what the problem seems to be in this case - if I'm understanding it rightly, SH3 Commander can't seem to find your game files because it can't find your computer's memory). Do you ever have problems installing the games themselves?

america person 09-21-05 03:58 PM

can i use the fatigue settings of RUB if i don't have RUB, or does RUB need to be installed for rub fatigue settings to work?

kiwi_2005 09-21-05 04:17 PM

Quote:

Kiwi2005, you have to be the unluckiest player when it comes to mods! There has to be some sort of weird Windows configuration problem for you to have this many issues. As I recall, the problems all seem to stem from some sort of install issue (which is what the problem seems to be in this case - if I'm understanding it rightly, SH3 Commander can't seem to find your game files because it can't find your computer's memory). Do you ever have problems installing the games themselves?
Only unlucky with modifications, playing the stock game with the latest patch no problem. I have no problems installing the games themselves. But i dont give up easy Beery, im licking my wounds at the moment and will give the Commander another try. :rock:

Beery 09-21-05 04:22 PM

Quote:

Originally Posted by america person
can i use the fatigue settings of RUB if i don't have RUB, or does RUB need to be installed for rub fatigue settings to work?

You can use the RUb fatigue settings even if you don't have RUb.

america person 09-21-05 05:01 PM

thnx beery

rulle34 09-21-05 05:34 PM

Re: New SH3 Commander utility now available.
 
Quote:

Originally Posted by Beery
- Added ability to start new careers in any month between 9/39 and 5/45

When I do this the options only allow me to start a career until december 1943! Then there is no option to choose. And trying anyway doesn't work. Are you sure it's possible to start a career later than december 1943 and what have I done wrong in this case?

I have no previous version of SH 3 Commander installed before.

Another question! I have merchant vareity pack installed. Should I uninstall that mod before running SH 3 Commander since it has this mod already built in. or will it not matter?

Beery 09-21-05 05:47 PM

Re: New SH3 Commander utility now available.
 
Quote:

Originally Posted by rulle34
Quote:

Originally Posted by Beery
- Added ability to start new careers in any month between 9/39 and 5/45

When I do this the options only allow me to start a career until december 1943! Then there is no option to choose. And trying anyway doesn't work. Are you sure it's possible to start a career later than december 1943 and what have I done wrong in this case?

SH3 Commander supports career starts in any month in the war, but only if you have the necessary mod that opens up those dates. What you need is the latest Flotilla mod (http://www.beerymod.com/Flotilla1.44.7z). Before loading this mod it's best to finish up any 1st or 2nd Flotilla careers, as the Flotilla mod fixes some data which may cause minor (but sometimes annoying) problems with 1st/2nd Flotilla careers that were started while using vanilla SH3.

Quote:

I have no previous version of SH 3 Commander installed before.

Another question! I have merchant vareity pack installed. Should I uninstall that mod before running SH 3 Commander since it has this mod already built in. or will it not matter?
I don't think it matters, but it's safest to uninstall it. SH3 Commander changes the merchants automatically whenever you use SH3 Commander to start the game.


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