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Look what combination I use in this post! http://www.subsim.com/phpBB/viewtopic.php?t=43252 Scroll down and you see a post with my config! If you like I can make a upload with my mod config for you if you like. I've sent you a PM! :up: |
That would be great Rulle34 (upload/download)
Roger the PM :up: I PM'd you too. Does it require me to employ an entire visibility mod? I had a problem with that mod before... It made everything look like a photographic negative. |
Hello again!
Here is a DL link:http://rapidshare.de/files/5482482/J...ky_NEW.7z.html This is tested and it works on my computer without any errors or other strange glitches. Credit goes to Jungmann, Manuel Ortega, Beery and Gammel. |
I'll take a look at this file if indeed the night spottings are improved...
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Jolly good show old chap . I downloaded this and installed it , Jungmanns_16km_Visibilitymod_RUB_sky_NEW.
Feedback . 1645pm light fog and i get a ship spotted . The ship was approx 9000mts away and just the smoke showing . The periscope locked on . One day i will get to play a campaign rather than reading the mod forum . |
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Jungman/ Rulle34 Regarding this visibility mod, and a post I read here a bit ago, it would seem that there is the possibility of graphic errors being caused... such as a moon that is too small. Have either of you experienced this? |
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Also, looking at Terrapin's site... I couldn't find your RF mod... is there somewhere I can get it? |
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@Sturm:
Now you've lost me. Just downloaded your package and the one from Jungman's link above, but since several files (sensor.dat, ai_sensor.dat etc) are included at least twice I have no longer any idea what mod does what and which to install. Could you please tell me: 1. Does the SensorPack.zip package include Jungman's newest Visibility Mod AND RF detect Mod? If not wouldn't I overwrite the changes of one mod if I install the other? 2. Why are there two versions in the SensorPack.zip? Is it meant to install with or without the snorkel fix? Thanks! |
@Woof
Don't confuse Visibility mod and sensors.pak. Visibility mod is based on "sensors.dat". Must go with water/sky.dat files that is modded for the visibility mod. You find them in Ortegas visibility mod. Basically Ortega made the visibility mod. Jungmann has tweaked that to 16 km visibility and longer "lock on" for UZO and periscope on my request. (big thank's again Jungmann) I think this version works much better than the original. Mostley because ships is now seen when they are reported and ther is more sense in nightspotting (4000m - 9000m) Nothing strange. This mod is still under development (I hope) Jungmanns sensors.pak contains some different options to install. This mod is older than the visibility mod and fixes the über DD's, make a fix for radar warning equipment to more realistic values and also includes a variant with the snorchel fix that makes your boat not so easy to detect by radar while using the snorchel. For the über DD*s there are two versions; 150 dead lock radius and 200 m. Also blast radius is different (slight). Visibility mod, tweaked by Jungmann to 16 km, does not contain the adjustments for radar detection values for the moment . He is on his way to fix that. Puhh! Better Jungmann explains this, but I hope I got it right :dead: |
@Woof
Well rulle said it all, I just answered the question asked :) Personally I'm using the SonarDC_Snorkel_fix (AI_Sensors.dat) with the Jungman's 16km visibility mod. |
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@Sturm and Rulle
Thanks |
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