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-   -   Wolfpack mod (https://www.subsim.com/radioroom/showthread.php?t=84480)

Axlwolf 09-17-05 08:36 AM

But if i sink the Bismarck or the commerce raider,the game give me credit for the tonnage

Rubini 09-17-05 09:33 AM

Hi Sergei,
Hi guys:


I just finish 3 convoys with wolf pack to be merge with the HT mod. The Aiuboats (2 or 3) runs in a parallel course in both sides and just ahead of the convoy. The player receive a radio message calling (which are set at 50% ) for the wolfpack, 1 or 2 days before the action and at a probable specific time (to simulate a coordinate attack). So the player have time (the convoy is at slow speed) do join and in the correct time the Aiuboats makes a turn to intercept the convoy. It's all scripted and is awesome to receive the message, accompany the convoy/aiuboats and in the correct time start to look and participate of the hunting...Great, great!

I will release this stuff in a few days with the updated milk cow!

Rubini.

sergbuto 09-17-05 10:32 AM

Should be exciting to play through. :up:

Woof1701 09-17-05 10:35 AM

@Rubini
Thanks that's great news as well :) It's also good to hear that you're on the milk cow mod as well. I'm really looking foward to this. That's the best news in months on this game. :up: :rock: :up: :rock: :up:


@Sergbuto
Are the wolfpack AI uboats able to surface and submerge on attack or do they stay submerged all the time?

Charlie901 09-17-05 11:35 AM

Sounds promising but IMHO this mod might need some additional work before I'd want it included in other mods, RUB/Ops/Improved Convoys/H.T..

I'm not trying to be harsh but:

Do the A.I. Subs continue to cruise w/ their periscope up (after being spotted) and allow themselves to get rammed/run over by enemy DD?

Do the A.I. subs exhibit Muzzle Flashes when firing their "Virtual Torpedos"?

Do the A.I. subs act "Uber" due to unlimited "gun" ammo (sinking many ships and scoring hits every few seconds)?

Do the A.I. subs' "Virtual Torpedos" impact the upper structure of ships, like when they get "deck" gunned (blowing off masts and cargo and such)?


I just think some of these things (if true) might distract a little from realism (arcade), in an attempt to provide us with much needed A.I. wolfpacks.

sergbuto 09-17-05 12:29 PM

Quote:

Originally Posted by Woof1701
Are the wolfpack AI uboats able to surface and submerge on attack or do they stay submerged all the time?

As I said above, the AI sub can't change the depth, i.e. can't dive or surface.

sergbuto 09-17-05 12:35 PM

Quote:

Originally Posted by Charlie901
Sounds promising but IMHO this mod might need some additional work before I'd want it included in other mods, RUB/Ops/Improved Convoys/H.T..

I'm not trying to be harsh but:

Do the A.I. Subs continue to cruise w/ their periscope up (after being spotted) and allow themselves to get rammed/run over by enemy DD?

Do the A.I. subs exhibit Muzzle Flashes when firing their "Virtual Torpedos"?

Do the A.I. subs act "Uber" due to unlimited "gun" ammo (sinking many ships and scoring hits every few seconds)?

Do the A.I. subs' "Virtual Torpedos" impact the upper structure of ships, like when they get "deck" gunned (blowing off masts and cargo and such)?


I just think some of these things (if true) might distract a little from realism (arcade), in an attempt to provide us with much needed A.I. wolfpacks.

1. Before asking questions or even making comments, it helps to read Readme and look at the example mission provided.
2. Naturally, it is a standard deal here: take it or leave it. Unless you want to do that additional work you are proposing which I have no idea about.

Woof1701 09-17-05 03:48 PM

Quote:

Originally Posted by sergbuto
Quote:

Originally Posted by Woof1701
Are the wolfpack AI uboats able to surface and submerge on attack or do they stay submerged all the time?

As I said above, the AI sub can't change the depth, i.e. can't dive or surface.

Thanks. Sorry must've missed that.

Hunterbear 09-17-05 05:53 PM

Hi Rubini,

Great news on incorporating wolfpack and new milkcow to your HT mod. Eagerly awaiting its release!

:up:

mikaelanderlund 09-21-05 06:29 AM

Hi Rubini,

Any news about incorporating wolfpack to your HT mod?

Mikael

Rubini 09-21-05 07:45 AM

Yes, in the next release, in a week.

Thanks,

Rubini.

stljeffbb1 09-23-05 11:20 PM

Anybody try this one out yet?

Does it work well?

I haven't had the chance...I've been too wrapped up in trying to figure out 3D modeling....

:know:

-Jeff

iambecomelife 09-24-05 10:59 AM

I've run the included mission twice. It worked well, although hopefully someone can eventually get the U-Boats to dive. All in all, it was great to finally have the feeling that you aren't fighting the war alone. The first time I ran it the subs were all sunk with no losses to the convoy other than one ship I torpedoed. The second time they were all sunk once again, but may have torpedoed a destroyer; I was too busy setting up my own attack to tell for sure.

sergbuto 09-29-05 09:30 AM

Quote:

Originally Posted by stljeffbb1
Anybody try this one out yet?

Does it work well?

I haven't had the chance...I've been too wrapped up in trying to figure out 3D modeling....

:know:

-Jeff

Actually, it will work much better for people who do not use external view. With good scripting it can create effects during your attack approach on the convoy like escorts/DD suddenly turning and running somewhere, doing depthcharging runs on other sub. Often, wolfpack subs will not get through the escort screen but they will attract DDs attention. That is what was all about wolfpack operations. Or it may even create some confusion like you would think that it is your torpedoes hit the target while it would be other AI sub, etc.

Col7777 09-29-05 10:17 AM

Well I've tried Serg's Wolfpacks, they do as he describes, they attract attention and take it away from the player sub from time to time.
I have just altered a mission using them and they did their job, yes they did all get destroyed but they also sank a few before they did.
Funny because one of them actually saved my skin, a DD was on it's way to hunt me down when it suddenly changed course, the reason... one of the wolfpack subs came in to range and it went off after it, they had a gun battle but the wolfpack sub managed to hit the DD a crucial blow before it too was destroyed, a few minutes later the DD keeled over.

Nice work Serg. :up:


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