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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   New work by Pascal available... Updated 10.06.2005! (https://www.subsim.com/radioroom/showthread.php?t=84295)

Gammel 09-13-05 05:42 AM

thx for the info, terrapin!

@ larsen: i use it on a RUB based game too, should work fine.
Like i wrote no datafile is touched, pure eye-candy.
:P

larsen 09-13-05 06:47 AM

Quote:

Originally Posted by Gammel
thx for the info, terrapin!

@ larsen: i use it on a RUB based game too, should work fine.
Like i wrote no datafile is touched, pure eye-candy.
:P

OK, thanks for the info. I'll try tonight !

BladeHeart 09-13-05 12:35 PM

Can someone remind me, is this an install whilst in port job, or an anytime job?

Gammel 09-13-05 12:39 PM

anytime job!

terrapin 09-13-05 12:39 PM

Quote:

Originally Posted by BladeHeart
Can someone remind me, is this an install whilst in port job, or an anytime job?


anytime

terrapin 09-13-05 12:40 PM

Quote:

Originally Posted by larsen
Is there any issue if I install over SH3 Commander/Rub 1.43 ?


Not that I'm aware of any...

BladeHeart 09-13-05 12:41 PM

Thank you gentlemen, and twice to you Terrapin for having it available. :up:

terrapin 09-13-05 12:42 PM

Quote:

Originally Posted by BladeHeart
Thank you gentlemen, and twice to you Terrapin for having it available. :up:


np, SH3mart has it all... ;)

BladeHeart 09-13-05 03:02 PM

Ok,...... what am I doing wrong. :-?

I downloaded this mod from the U-boat Realsimulation site, and installed it via the mod enabler. :up:

No change to dials, buttons, stop watch, etc. :down:

Should I have installed these mods another way?
Or was there something in a readme I missed? :hmm:

Help!!!!!
:(

BladeHeart 09-13-05 03:10 PM

Another question.

Does this mod replace the folowing mods by pascal?

Smoke(1.4 ready)
Foam
Smoke and spalsh
Crew uniforms

Thanks

Gammel 09-13-05 03:10 PM

inside the root folder are 4 directories. I guess you have to point the mod enabler program to the folder "Pascals_mods" in some way.
This is the true root folder of the mod, the 3 other ones are a screenshot folder a folder with an optional intro file and another optional folder with a slightly different texture for the crew´s binocular.

Unfortunately i never usded that mod-enabler programm for myself, so could someone here help Bladeheart out?

BladeHeart 09-13-05 03:30 PM

Thanks for the reply Gammel.

Just gone back to look at the files and I suspect you are correct. Is there an "expert" who can confirm our suspicions?

Noticed something odd as well; in addition to the various crew files that end in "D" I have one set that end in "B" i.e.
01_OFF_Body01 B
01_OFF_Body01 D

Should these "B" files be there, or were theyy introduced by some other uniform mod I have tried before?

Gammel 09-13-05 03:53 PM

Hello Bladeheart,

the 01_OFF_Body01 B.tga file is a stock game file. It´s present 2 times in the crew folder.Don´t delete it!
It is not altered by the mod.
For it´s exact function explained you´d have to contact Pascal or someone else
who is familar with retexturing of SH3.

I know the readme files lacks the path and filenames for the crew folder. i´ll add this in the next version.

BladeHeart 09-13-05 05:36 PM

Thanks

BladeHeart 09-13-05 07:19 PM

Don't know what's happening with the avatar? Extended shore leave; I was here but a couple of hours ago. :rotfl:

I have manually transferred the files across and they look great, with but one exception. Some of the crew have those strange haircuts where the hair parts at the back exposing two triangles of flesh at the base of the skull. :-? The others look great with much improved hair colouring. :up:

Have the current binocular skin loaded and have seen that the optional is the more traditional black coating. apart from the aesthetic aspect why two options? Regardless the mods look great. :up:

Thank you Pascal and Gammel for realising them. :D

:lurk:


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