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Well, let's just say I put a battleship turret on a Catalina today, and it certainly worked. It wasn't 100% accurate, but very good; and it would probably be less so if we could slow down the 'rockets', but still deadly enough. The one thing I'd be worried about is reload time - so that there's only one shot, and that's it.
Planes, by the way, do not go into attack runs unless they're armed with bombs or D/C's. Once those are dropped, the planes leave no matter what other weapons they have. But they will shoot all weapons they have while they're on their attack run. Since they fly directly at the sub while on their attack run, they have no problem aiming gun-type weapons properly. I think it can work, if we can give them the right "gun" for it :hmm: |
...and now wolfpacks...
Great news!
What about adding torpedo to AI german subs (ther are only type II and VII), they always stay on surface, but if you can lower their visibility, as if they where submerged with only the periscope up we can get closer to simulate wolfpacks... |
Maybe it is possible with using bombs? Can you replace the position of the node to 1000 meters above the boat, so it is nearly invisible? But i do not know if boats can release bombs.
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*big sneeze*
different topic entitled 'look what i've found' Quote:
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Are there rockets in the game....I must admit I've never played that far into it to see.....If rockets can be added to PT boats and airplanes, this might be the closest thing to torpedos yet!
:sunny: -Jeff |
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Just put this into the SingleMission folders (either English or German). You'll be attacked by 3 catalinas with the 4x500lb loadout, so that's the loadout you have to edit in the .eqp if you want to add and test the 'rockets'. Just make sure you keep some bombs on the plane, otherwise it won't go into attack runs and just leave. |
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Hell sergbuto, if you were sitting in a Beaufighter, armed with Eight 60 Pound Rockets and a 21 Inch torpedo, PLUS Four 20 mm Hispano Guns with high explosive and Armorpiercing Bullets.... would you use them? I gotta show you sumfink :yep: *pulls Sergs Nose* :up: look here http://lt.macfly.free.fr/images/avions/beaufighter.jpg :arrgh!: or here http://www.aeroplaneart.com.au/Image...eaufighter.jpg MMMMH, i often use Beaufighters in CFS3, and they absolutrely ROCK against enemy shipping. :D Aint nuttn better against Subs i guess. |
You know, we could stick some heavier machineguns under these things' wings, too :hmm:
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But the principle works well for PT-boats and AI U-boats because they have to follow assigned waypoints and leave immediately after attack. |
Really? I was under the impression they'd stop attacking as soon as they dropped all their bombs. :hmm:
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Hi iambecomelife....just curious, what mods do you play? Especially keen to know which mods have Japanese traffic off of Guadalcanal.....has someone put in all of the historic Japanese traffic too? :hmm:
Thanks, -Jeff |
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I would be interested in a Pacific campaign....I've already tinkered just a little bit with that idea....there have been a couple of mystery threads over at the SH3 boards suggesting that SH4 and/or the expansion pack would be a Japanese sim, but who knows? :-j
-Jeff |
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