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lol evidently you had a wild night in Bankok FM, :rotfl: :rotfl:
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we're talking about impact pistols there, basically (on larger ships) 6m's down the torp will glance off the keel of the boat
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Torpedo Angle
This is probably elementary to the old SHIII salts. How do you determine the angle of attack for the torpedo. I'm sure it has something to do with the target bearing and also the heading of my Uboat but I can't quite get the relationshhip.
THX :damn: |
Re: Torpedo Angle
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That should give you an accurate AOB....Also check your manuel..there is a nice picture there to illustrate AOB. Just use your protractor !!!! :arrgh!: |
Great tutorial and though I've gleaned some of these techniqes on my own, the finer points are really helpful. My BIG question is; how many torps for what size ship? Not wanting to waste those beautiful eels and depending on weather conditions, I've had C2's go down with a single shot while on the other hand a silly coastal merchant takes three to make her go under. Conversly, I had one stubborn T3 tanker that took 3 direct hits and still she floats.... :stare: luckily, my deckgun was available to finish her off. By the way, I always aim for the engine/smokestack area... anybody have a theory on this?
Cheers! |
I'm as confused as you are....
Sometimes one torpedo seems to make all the work and sometimes they just eat up every thing you throw at them..C2 being the worst of them... However I found that a torpedo set to 8 meters and magnetic pistol can take out all small merchants and coastal merchants in one eel. As for tankers try shooting a fish at 2 meters depth, set for impact while aming for the fuel right in front of the smokestag.....that should set the whole ship on fire.... |
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Since my career (still on my first!) is just now in early '41 and escorts are not so hot to trot, my preferred method is to slink inside convoys submerged, from the front, off-angle, and line-up on the big mercs in the center. Give the 2 fattest ones everything I got (with careful aim) from tubes 1 thru 4, then swing around for a stern shot at whatever is close (set to 8m depth) then dive and reload as permitted. If the mercs don't go down from those first shots I tail the convoy until I can pick off the stragglers.... works like a charm! Cheers and Good hunting! |
Actually ive found that one under the keel shot on a t2 or t3 works best. You have to aim just to the right of the center (just forward of the second smaller bridge in the middle) and the thing usually splits in two with the cracked ends catapulting in the air about a second after the torp hits. Its kind of like *BOOM*...*KAPOW*! :lol:
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There's another thread ("sweet spot" or something like that) on this forum that deals with special points to target, like fuel tanks etc. |
Does anyone know if the effect of cargo load on keel depth is moddled in the game? Those tankers sometimes seem to sit really deep in the water 1 or 2 m maybe lower than the manual states.
Could do with a big plimsol line on the side of the ships! :P |
i aint sure mate, i know that the cargo inside (now) affect the tonage, possibly it may affect the draft...
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Academy Settings
Is it me, or does the magnetic pistol not work in academy training.? I've tried many times with no success. The fish just won't go deep for me. I also noticed changing the torps speed does not work either. Someone suggested I use "default settings" to get the "excellent" score on the test but I'm not sure what "default settings" means. I am determined to get the better grade. :damn:
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Also,
I get the distinct feeling that TI's have the most chance of creating a one-shot-one-kill, while later TII's and TIII's seem to need more hits to score a kill. This is ofcourse with the heavier ships like C2, C3, troopship and Liberty/Victory merchants. Is the TI heavier in explosive power than the others? |
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