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I hope you like it. The arcade-style players need mods too. That's why I made it JSGME compatible. You want to sink some shipping, maybe give your renown a boost, you turn this on. You want to go back to how you were playing, turn it off. Simple as that. I wish I could play the sim hardcore but I just really don't have the time. I'm lucky if I can get an hour a weeek in sometimes. When that's the case I really don't want to be sitting waiting for something that may never come. Yes, I know in real life that it was very difficult for them to find convoys. This is the finest subsim I've ever played (I started back on Red Storm Rising, on the Commadore 64). :up: |
Looks like a great mod, just downloaded it and installed it in my Mods directory. Need to finish my patrol first before i can try it out.
BTW in your JSGME-ready package you put in an empty directory Campaigns\Campaign. :hmm: Why is this nesseccary? |
If I remember the structure of the data folder it should be data/Campaigns/campaings/campains_RND.
The extra folder is there so that the file is placed in the correct directory by the JSGME. There should be two files one is the Campaings_RND the other will be contacts.cfg in the data/cfg folder. If you have any problems or are missing files let me know. I can repakage it and repost/ resend it to you. Hope you like it. |
Wow, looks awesome, ill try it out.
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btw for JSGME the "readme.txt" should be in a folder called "documentation". This avoids unnecessary copying of non data files. This docs folder sits inside the main folder alongside the data folder - path Spy Sat\documentation\readme.txt Nice idea for a mod - I`m wondering how accurate those printed convoy routes are and this should help to find out :) |
Thanks for the heads up Taurondin.
I will correct that when I get home. I think the problem lies in the fact that I did an updated version and might have screwed up the new zip. It will be repaired in a couple of hours when I get home. :damn: Sorry to all who are missing the file. My fault on the RND file. I'll repost it and also make sure that terripin has it when I've fixed it. Thanks for the heads up about the documentation folder as I didn't know that. |
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np, if it's posted in the next 6 hrs I'll get it anyway...I'm a person who rarely sleeps on transatlantic flights... :-? |
Ok all it is fixed. Here is the link and I will also fix the link in the top post.
http://rapidshare.de/files/3478446/Spy-Sat.zip.html Again sorry for the mistake. If you e-mailed me about the problem you should be receiving a corrected zip from me shortly. |
Does anyone notice that the external camera that follows the ships is messed up after using this mod?
but it like it any way! |
I haven't had the camera problem. What is it doing?
I also have a reduced traffic version but I can't post it until August 23 as I'm on vacation right now. |
at the beginning of the mission it's fine but during the patrol when you use the external view it will jump around in open space...I think it's from this mod I haven't had the problem before I installed it!..I should do a little more investigation though!!
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I've hade the problem with the camera before I tested this mod, but it seems to happen more often now.
/Tybalt ( Hey, first post here! I've been reading this forum for a couple of month now, but this is my first post, so 'Hi!' to everyone! ) |
I'll have to try it. I don't see why it would change as the only files I messed with were contacts.cfg and the Campaings_RND. I'll have to look at it when I get back home on August 23. I'm in Chicago right now suffering SHIII withdrawl. Thankfully I'll be visiting the U-505 while I'm here (and taking gobs and gobs of photos).
I'm glad you like the mod. Like I said before I also have a reduced traffic version. This would be the stock level of traffic. The screen still shows all contacts but you don't get one convoy after the other after the other after the other. It was a little ridiculous after I sank 1,500,000 GRT in one patrol. That was a little much even for me. |
Ok as promised the reduced traffic spay sat mod. This has the stock spawn times in for the convoys and liners. You will still see all contacts on the map but now convoys and liners won't be on top of each other. As always let me know what you think and if you are having any problems.
Here is the link http://rapidshare.de/files/4775353/S...affic.zip.html I can't explain the camera problems and am open to suggestions as to why it's not working. |
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I have played around with it some what and it seem to react to the number of contacts on the map.. the more contacts the screwer it gets ..the less contacts the more stable...has to be in that for some reason..possible the game can't decipher a lot of contacts so it goes goofy!! |
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