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-   -   Should RUb feature the Type XXI at all? (https://www.subsim.com/radioroom/showthread.php?t=82363)

Jace11 07-22-05 11:27 AM

If I wanted to remove it, how would I go about it?

I found Uboattype=3 in the flotilla.cfg,

would I just delete that line?

Also what about the VIIC/42?

Egan 07-22-05 11:35 AM

A hard question. I am for its removal from the campaign but would still like to see it available for single missions.

The Type 7/C 42 can go, with my blessing, though....

jasonb885 07-22-05 11:45 AM

I have zero problem with its inclusion. You aren't forced to use it.

Those who are familiar with history and want to approximate a historic career won't use it. Those who don't care, might. I see no reason to remove the option and its current presentation in RuB is quite releastic anyway.

Detritus 07-22-05 12:07 PM

Quote:

Originally Posted by jason210
Quote:

Originally Posted by snowsub
I personally don't see the harm in keeping it, you don't have to use it if you don't want to but if it's taken away you don't even have a choice in the matter.

Good answer.

I'm with them. No one is forcing you to use it if you don't want to but I bet everyone does have an itch to try it anyway- just to see what's it like. Flight sim community seem to be a bit more open minded about things like these and therefore there are lotsa add-ons for prototype planes and such.
I'll repeat: you don't have to use it but you may want to try it one day= keep it as it is in the game. With fixes :yep:

madkiwi 07-22-05 01:54 PM

Considering that the game follows the chronological history of the war, and none of our actions can effect the outcome (despite the fact that I have sunk close to 400K tons of ships single handed), having this sub is proper.

One of the most intriguing aspects of Microsoft's Combat Flight Simulator 3 is the attempt to incorporate your mission successes into the flow of the game, changing the front lines and assets (airfields etc) available to you based on your results.

If they could have incorporated this kind of game influence into SH3 it would be awesome. Instead, we go to sea knowing that the outcome is predetermined, and that eventually Allied technologies will overtake our abilities to avoid detection (and death). We know that the Allies could not detect the faint emissions from the U Boat radar detectors, and can use them continuously. We know the value of the type XXI, and can choose to adopt it as soon as it is available.

That is my major disappointment with the game.

Jace11 07-22-05 02:09 PM

Quote:

Originally Posted by Egan
A hard question. I am for its removal from the campaign but would still like to see it available for single missions.

The Type 7/C 42 can go, with my blessing, though....

Not as easy. Flotilla config determines Type, not model available. YOu would maybe have to remove the 42 entirely from the game to get it out the campaign.

Beery 07-22-05 02:25 PM

Quote:

Originally Posted by Jace11
Quote:

Originally Posted by Egan
A hard question. I am for its removal from the campaign but would still like to see it available for single missions.

The Type 7/C 42 can go, with my blessing, though....

Not as easy. Flotilla config determines Type, not model available. YOu would maybe have to remove the 42 entirely from the game to get it out the campaign.

Flotilla.cfg determines type, but Basic.cfg determines model. All you need to do to remove any U-boat model from the campaign is to remove it from use by every flotilla - you do this in Basic.cfg. You'd still get it as an option for SP. I've done this with the Type VIIC/42 by setting its start date to June 1945 - thus you can't get the type in an RUb campaign, but it's still available in single player mode.

Zepheron 07-22-05 03:41 PM

Quote:

Originally Posted by Egan
A hard question. I am for its removal from the campaign but would still like to see it available for single missions.

The Type 7/C 42 can go, with my blessing, though....

I agree, I really don't want the option to use it in the campain. When I play a campain I am roleplaying a Uboat commander, and as a Uboat commander I would not have been given that option. But most single player missions are fictional anyway so why not.

HEMISENT 07-22-05 04:29 PM

I think I'd like to see it available if only for that one month. I don't think Beery should spend tons of time on tho.

Seems like it would be something to look forward to if somehow i could survive that far into the war.

Skweetis 07-22-05 04:40 PM

Personally, I see this as a Uboat simulation, not a WWII simulation. Sure it is nice to have historical accuracy, but I also like to delve into the "what ifs". Some surprises would be nice, and maybe a fudging of historical details to make things interesting.... Im more interested in simulating being a Uboat captain than worrying about exact historical timelines.... Data and statistics for vessles... absolutely.... but an exact replication of what occured in the atlantic during WWII? No thanks, Ive read that book, I know how it ends. Surprises are always nice to keep you on your toes.

I really liked the "dynamic" campaign in Combat Flight Sim 3... which allowed you to go ahead with "what if"... something like that for Silent Hunter would blow me away...

I look at it as: if it existed I want to use it. Sure it may not have got its chance in real life.... but this is simulation... and down to brass tacks, isnt that part of what simulation is all about: "what if"? I mean hell, its a XXI, not a 688i..... :D

But this is my opinion, your mileage may vary.

James

jason210 07-22-05 04:51 PM

Keep the XXI, please, even in campaigns. Maybe there could be a note on the screen saying "This would not have been available in 1944". If you want to play historical accuracy, then simply read the note, and don't buy it. But to make it completely unavailable would be like depriving us big boys of a fun toy....boo hoo.

By the way, there should be a "what if element". Otherwise, what's the point of having a dynamic campaign? Should be a fixed campaign with predictable events if you want to re-enact history!

The "what if" campaign could mean "what if there was a damn good ace who could sink 500,000 tons of ships.." like you or me :D - Is it not reasonable to assume that such a mythical figure might just make a significant impression on the war, one of the results of which might be the earlier appearance of the type XXI?

Pablo 07-22-05 05:03 PM

Hi!

Either way, just let us know which files you changed so we can change it back if we don't like it.

Pablo

Ibber 07-22-05 05:35 PM

Quote:

Originally Posted by jason210
But to make it completely unavailable would be like depriving us big boys of a fun toy....boo hoo.

By the way, there should be a "what if element".

Well I must admit that I am one of those that are against that Beery uses a lot of energi making the XXI an able submarine, but I can see your point. Still I would say that making an extensive XXI mod inside RUb for a sub that are in use for such a short notice would be a overkill. If people wants to sail the XXI - fine with me, but coulden't it be an other mod, and could people that are so in love with the XXI not make that mod??????

Skweetis 07-22-05 05:41 PM

Thats a fair enough point, Ibber.... Im more concerned with elite pinpoint accuraty DE's and the other items that RUb takes care of, than commanding a XXI...

Mind you if I get the opportunity to use a XXI I will, just to see "what if..."

:up:

capnmike575 07-23-05 06:17 PM

let it stay for the people who want it,
but let them mod it if they aren't happy with it.

don't wast time on somthing that is only 5% of the game, and only a "what if" at that .


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