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What we want is the SDK now :hmm:
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Well, I'm suspecting it to be something with the equipement files.
Here's a useful post I found in the thread about the XXI: Quote:
As far as battery recharge times, I'm not totally sure about this... but for torpedo reloads I'm pretty sure I could reduce them overall - but I'm entirely convinced on whether it would really work as it's supposed to. So far as I'm aware, the XXI's auto-reload system worked in a way that it had one reload done within a couple of minutes for all six tubes simultaneously, and then after that the reloading/preparing the 2nd load would be manual again... but like I said, if someone gives me a good reason and a good possible reload time, I can probably adjust this :) Personally, I haven't touched the XXI in the game and don't really plan to. And I'm not too sure about the IXD, but I suppose we may as well try and see if their issues can be fixed. |
The other problem with the IXD I've read about is it starting with the stern stuck inside the concrete of the sub pen. Was this fixed in a patch, or someone's mod? I haven't made it as far as having one of these boats yet (all the patches and new mods have me constantly reinstalling), but hope to get one soon, and would like to know if the "Philadelphia Experiment" bug, the destroyed sonar and flickering control room lights are/can be fixed...
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As for my own concern regarding these issues, the XXI hardly concerns me at all, but I may as well fix these things since they are of concern to a number of folks. The IXD2 is a larger concern for me, since the IXD2 did actually serve in combat, so I'd like to get it fixed. |
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/Rulle |
All this talk of fixing the IXD2 and XXI is very promising! I sure hope you talented modders can fix these problems. I was able to change the range (23,700 miles) for the IXD2 with timetraveller's crush depth tool. I also changed the crush depths for all the subs to their historical levels. The XXI can go 340 miles at 5 knots. I'm not sure how long they had oxygen on the boat. Can that be modded to historical levels if someone knows the stats? When the battery gets low it will charge itself up in a decent amount of time - up to a point. I'm guessing about 90% charged, the battery starts to slow down when charging, and seemingly never charges. It takes forever. I'm not sure how that is bugged (maybe hard-coded?). That is my main gripe with the XXI. I guess, from what I have heard, the Nibelung is the bugged sonar. I don't have that right now, so I'm not getting the sonar destroyed messages. I am using a IXD2 right now, and got the sonar destroyed message for the first time. It has the SGerat device. Is it normal for the sonar destoyed message to be sporadic? I haven't tried it in game yet, but I heard that using Wolfie's Tweak Pack you can fix the IXD2 inventory screen. You can change the external reserves from 8 to 6 and add to internal slots. I've done that, but like I said, I haven't tried it in game yet. Where in the basic.cfg is that value edited (in the readme the Tweak Pack states it changes the basic.cfg)?
I sure wish I knew what I was doing with this modding stuff. I'd love to try and take a stab at the XXI and IXD2 fixes. |
I've used Cdr Gibs's fix in the upcoming version of RUb. Now to look at the IXD2.
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Beery, his fix simply gives the XXI infinite battery power. Which is hardly realistic. The current version is more realistic then being able to travel at flank speed on your batteries indefinitely. We need to try to find a better, more realistic, fix.
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I'd like to thank all of the mod makers for producing what i consider the items that keep SH3 on my hard disk drive.
You do a brilliant job at keeping alive a sometimes unplayable game. Cheers. |
Testing the XXI. Results:
It takes the battery about 16 hours to expire at 1/3 speed. Takes about 13 hours to charge the battery to about 90%. The battery only ever gets to 98% after about 20 hours charge. I don't have any real world figures for battery charge, so if anyone has info that can verify the above results, that would be great. I must say one thing, and that is that in the real world batteries don't charge up to 100%, so if anything the Type XXI is the only boat to model that aspect correctly. In other words it's not a bug in the Type XXI - it's a feature. The other boats are the ones with the bug, since their batteries all recharge to 100%. At 10kts the battery takes you about 250km At 7kts the battery takes you around 470km. It's kinda weird that 3knots can make so much difference in the 'reichsweite' (whatever that is in English (distance? Endurance?). Anyway, these figures seem generally about right compared to the figures at Uboat.net. In short, it seems to me that the XXI battery issue is not an issue. It works, it works about right, and in fact in some ways it works more realistically than the batteries of the other boats. |
This is taken from u-boat.net:
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http://www.uboat.net/types/xxi.htm The battery is still bugged. :rotfl: Speaking of schnorchel, the boat, I think, is in more danger from aircraft rather than less. I still think something needs to be worked out with that. I could live with the battery issue if this wasn't such an issue. |
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