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Also, the DatTexExtract for CM 10th Ed. does know how to correctly 'repack' the DAT file. So, you can modify the TGAs and they'll be repacked correctly, as long as the bit depth is the same as specified when viewing it. (i.e. some flags are 24-bit and others 16-bit, so the TGAs have to match up or some magic has to happen.) So, I replaced Australia's TGA, Australian_m.tga, with American.tga, then repacked. The result is Australia now has a US flag. Strangely, even the small merchants had the US flag without modifying flagS.dat. I don't know why that is. Maybe only small warships require flagS.dat updated. Anyway, this means I can modify Sergbuto's excellent Nationality Mod v3.0 and reflag some nations that don't currently appear in the campaign and that no one's had any aspirations to add thus far with flags for Sweden, America, and others that are neutral, but still show up in convoys and thus need to be sinkable without penality. As suggested by Serbuto, I'll pick some random name of equal length to the lucky nations and then represent those in the Roster and in the DefSide.cfg as enemy. I kind of feel bad it's taken about a year for this to happen. Oh well, better late than never... (Plus Panama was missing until November.) This will mostly solve the issue of neutrals in convoys at the expense of several of the new nations added to the Nationality Mod. It's not a perflect solution, but as there wasn't much movement on including some of the newer nations in the Nationality Mod, it's something I personally can live with, at least. I'll see if I can't complete this Monday or Tuesday night. Then I can update IC accordingly and see if it doesn't crash. :up: |
@jasonb885
Thank's :up: Ref |
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FlagS.dat is applied to - PTBoat's (both sides) Fishing boats 1, 2 & 3 (Fishing boat, small coastal vessel, trawler) only. All other ships use Flag.dat Hope that clears things up for you. |
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So, no harm, no foul. Thanks for clearing up the flagS.dat item. :up: |
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