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-   -   Nationality mod v3.0 (https://www.subsim.com/radioroom/showthread.php?t=79857)

jasonb885 03-20-06 02:44 AM

Quote:

Originally Posted by jasonb885
/me wonders if the ChessMaster 10 DAT extract actually correctly reimports stuff for copying one flag to another existing country's flag TGA.

:hmm:

My install is hosed, so I need to reinstall. I'm CTD even with all the mods I thought I had installed removed when visiting the museum...

Okay, that fixed the CTDs.

Also, the DatTexExtract for CM 10th Ed. does know how to correctly 'repack' the DAT file. So, you can modify the TGAs and they'll be repacked correctly, as long as the bit depth is the same as specified when viewing it. (i.e. some flags are 24-bit and others 16-bit, so the TGAs have to match up or some magic has to happen.)

So, I replaced Australia's TGA, Australian_m.tga, with American.tga, then repacked.

The result is Australia now has a US flag. Strangely, even the small merchants had the US flag without modifying flagS.dat. I don't know why that is. Maybe only small warships require flagS.dat updated.

Anyway, this means I can modify Sergbuto's excellent Nationality Mod v3.0 and reflag some nations that don't currently appear in the campaign and that no one's had any aspirations to add thus far with flags for Sweden, America, and others that are neutral, but still show up in convoys and thus need to be sinkable without penality.

As suggested by Serbuto, I'll pick some random name of equal length to the lucky nations and then represent those in the Roster and in the DefSide.cfg as enemy. I kind of feel bad it's taken about a year for this to happen. Oh well, better late than never... (Plus Panama was missing until November.)

This will mostly solve the issue of neutrals in convoys at the expense of several of the new nations added to the Nationality Mod. It's not a perflect solution, but as there wasn't much movement on including some of the newer nations in the Nationality Mod, it's something I personally can live with, at least.

I'll see if I can't complete this Monday or Tuesday night. Then I can update IC accordingly and see if it doesn't crash.

:up:

ref 03-20-06 06:33 AM

@jasonb885

Thank's :up:

Ref

Cdre Gibs 03-20-06 09:50 AM

Quote:

Originally Posted by jasonb885
So, I replaced Australia's TGA, Australian_m.tga, with American.tga, then repacked.

The result is Australia now has a US flag. Strangely, even the small merchants had the US flag without modifying flagS.dat. I don't know why that is. Maybe only small warships require flagS.dat updated.

Hate to burst your bubble here, but I have sunk many Australian and New Zealand Merchants in convoys (much to my regret, I'd rather sinks yanks, germans or japs).

FlagS.dat is applied to - PTBoat's (both sides) Fishing boats 1, 2 & 3 (Fishing boat, small coastal vessel, trawler) only. All other ships use Flag.dat

Hope that clears things up for you.

jasonb885 03-20-06 01:37 PM

Quote:

Originally Posted by Cdre Gibs
Quote:

Originally Posted by jasonb885
So, I replaced Australia's TGA, Australian_m.tga, with American.tga, then repacked.

The result is Australia now has a US flag. Strangely, even the small merchants had the US flag without modifying flagS.dat. I don't know why that is. Maybe only small warships require flagS.dat updated.

Hate to burst your bubble here, but I have sunk many Australian and New Zealand Merchants in convoys (much to my regret, I'd rather sinks yanks, germans or japs).

FlagS.dat is applied to - PTBoat's (both sides) Fishing boats 1, 2 & 3 (Fishing boat, small coastal vessel, trawler) only. All other ships use Flag.dat

Hope that clears things up for you.

You haven't burst anything. I was going to replace countries like, say, Lithuania, which aren't even represented in the stock campaign. Australia is in the stock game and there are ships tagged as such in the campaign itself, making it an illogical choice for replacement.

So, no harm, no foul.

Thanks for clearing up the flagS.dat item.

:up:


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