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-   -   Multiple skin warships mod v2.0 (https://www.subsim.com/radioroom/showthread.php?t=79464)

sergbuto 08-22-05 09:32 AM

Quote:

Originally Posted by Syxx_Killer
Is it possible to have multiple skins with other warships, like Bismarck or the Hipper? If it is, what would the naming convention be for the image files?

That would require respective changes of these ships DAT files. The naming convention is always the same: name of the DAT file + _TXX, where XX is a number.

Syxx_Killer 08-22-05 09:45 AM

Quote:

That would require respective changes of these ships DAT files.
Is that a relatively easy thing to do?

HundertzehnGustav 08-22-05 09:51 AM

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sergbuto 08-23-05 09:16 AM

Quote:

Originally Posted by Syxx_Killer
Quote:

That would require respective changes of these ships DAT files.
Is that a relatively easy thing to do?

Yes, when knowing what to do. :) But I did not do that because there are specific German Task force in the campaign's RND layer and one would not want Bismarck or Hipper appear there with an arbitrary skin.

BigDuke66 11-25-05 09:23 AM

Correct my when I'm wrong but was the C3 the only merchant where multi Skins didn't work?
Or is there still one left?

@Sergbuto
Will you continue to add multi skining to the other warships like for example the HuntII and Hunt III class?

sergbuto 11-26-05 11:35 AM

Quote:

Originally Posted by BigDuke66
Correct my when I'm wrong but was the C3 the only merchant where multi Skins didn't work?

Correct.

Quote:

Originally Posted by BigDuke66
@Sergbuto
Will you continue to add multi skining to the other warships like for example the HuntII and Hunt III class?

Maybe. The mod was done for units which appear in significant amounts in the SCR campaign file thus making the multi-skin option meaningfull to apply. I felt there are too few Hunt II and Hunt III entries for that.

AG124 11-26-05 11:52 AM

I'd like the see the tugboat as a multi-skin ship. One of my new tankers is based on this ship.


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