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-   -   Patch Suggestions (Monitored by Sonalysts) (https://www.subsim.com/radioroom/showthread.php?t=78264)

MaHuJa 07-23-05 10:20 AM

Re: Seawolf RAPLOC bug
 
Quote:

Originally Posted by bishop
In the Seawolf, the RAPLOC function doesn't send the WAA range info to TMA like it used to in SC. Be nice to see this working again, it's one of the distinctive advantages of the SW to be able to get rapid range info on targets.

I believe I've had it put the raploc range on the lines in tma - in DW. Though not always. (Probably the timing, coinciding somewhat with the lines being sent to tma?)

Ula Jolly 07-24-05 06:21 PM

Suggestion 1:
Silence bonus for all vessels that order "Stop engine", at least a little. Currently there's little difference between full stop and three knots ahead, for surface vessels it's worse.

Suggestion 2:
Allow the N. Korean "Hand Grenade" to travel at 100kts without flying!!! It's hilarious to watch :rotfl:

XabbaRus 07-25-05 06:42 AM

Agree with suggestion No 2,

Don't see the point of No 1.

Ula Jolly 07-25-05 06:53 AM

Quote:

Originally Posted by XabbaRus
Agree with suggestion No 2,

Don't see the point of No 1.

The point of the first must simply be that even if not all machinery is brought to a sudden halt, at least there should be a KIND of bonus for putting yourself on the seabed and stopping the engine. If not complete invisibility, I at least ask of SCS to take a look at the current difference between moving and non-moving/drifting vessels. I'm not saying I know how it should be, but I suspect this might not be too realistic, thus maybe they could take a look at it.

XabbaRus 07-25-05 05:01 PM

I don't understand what you mean by bonus...

To put it quickly being at all stop you don't make any noise practically.

If you are in a nuke then the noise emitted is the same at 0 noise as at 3 knots that is because at those speeds your noise output is determined by pump and reactor noise not prop noise.

Also just because the prop is spinning it doesn't it mean it is making noise...it is an animation in the game and as pointed out in a different thread props still turn to maintain a seal.

There are plenty of occasions I have been at all stop and been able to hide with no problems.

Wim Libaers 07-26-05 05:13 PM

Quote:

Originally Posted by Ula Jolly
Quote:

Originally Posted by XabbaRus
Agree with suggestion No 2,

Don't see the point of No 1.

The point of the first must simply be that even if not all machinery is brought to a sudden halt, at least there should be a KIND of bonus for putting yourself on the seabed and stopping the engine. If not complete invisibility, I at least ask of SCS to take a look at the current difference between moving and non-moving/drifting vessels. I'm not saying I know how it should be, but I suspect this might not be too realistic, thus maybe they could take a look at it.

Considering that several subs have coolant entry holes on the lower part of the hull, the likely "bonus" for putting yourself on the seabed is a reactor cooling problem. A diesel-electric could do it, but very carefully - even if they don't need reactor cooling, they could still damage something by hitting the bottom too hard or doing it on rocks. And then there is the risk you might get stuck.

Captain Nemo 07-27-05 10:20 AM

Had DW for just over a week now and have made a couple of observations, which most probably have already been reported by the length of this thread but I'll mention them anyway.

1. Unlike in Sub Command torps don't go after dead platforms. I feel this should be addressed as it is unrealistic.

2. Whilst playing some quick missions a platform that I have killed and is shown in a greyish colour on the nav map for some reason disappears. This has happened a couple of times.

Minor issues in an otherwise fantastic sim.

Nemo

TLAM Strike 07-28-05 01:57 AM

Has probaly been said before but:
MAPAD missile inventory in the weapons inventory screen needs to show how many are left- the inventory never counts down when a missile is fired, at least on the Kilo Imp.

XabbaRus 07-29-05 03:12 AM

Has this one been mentioned?

It is to do with MH-60 when playing FFG-7

You send of your helo and designate bouy drop points.

He drops the bouys you selected, you see on the Helo Status display how many bouys of a type dropped and how many left.

Save game...exit game.

Reload game and look at Helo status and the number of bouys left. They are reset to maximum. So to replenish your MH-60 bous just save game, exit and then reload.

Hope I am not just seeing things.

Oh SCS any patch update news?

Pigfish 07-29-05 03:40 AM

Hey Xabb. That ones been mentioned. Same for weapons too when saving, exiting and coming back. Unlimited buoy/weapons.

Played around once and by saving and exiting I could get 10 hellfires in the air at once. :cool: but needs a fix.

Ditto about any patch or DWX info... :lol:

PeriscopeDepth 07-29-05 04:21 PM

It would be REALLY useful to have a stopwatch function in the sonar station or make the game clock show seconds for manual TMA purposes. Getting the degrees per minute bearing rate as it is now on the subs requires that you have a stop watch on you to do it properly. I think no matter what, the game clock should show seconds. Most other naval sims I've played have this.

Overkill 07-29-05 10:17 PM

Quote:

Ditto about any patch or DWX info...
Yeah, I remember a post here while back about DWX be'n released "soon". :hmm:

goldorak 07-29-05 11:05 PM

Quote:

Originally Posted by Overkill
Yeah, I remember a post here while back about DWX be'n released "soon". :hmm:


It will presumably be released after the S.C.S patch 1.02 .
There is no point in developing DWX only to have it modified again to suit the 1.02 patch.

Kaptain Lord Aaron 07-30-05 11:44 AM

More,MoreMore
 
I would Like to see more ships.:zzz: There is only one hele and one plane. Also, How about RIG FOR RED. :yep: . A Damage Screen mabe, Just some things that were missing I hope.

Overkill 07-30-05 07:38 PM

Seawolf and Torpedo Presets
 
I apologize if this has already been adressed.

I can't seem to adjust the torpedo presets. According to the manual you left or right click on the numbers, search pattern, and search mode to change them. When I do this nothing happens.

Am I doing something wrong?


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