Zoltar23 |
03-28-25 09:30 PM |
Quote:
Originally Posted by Jeff-Groves
(Post 2950518)
Export the 3D mesh and AO image, open in any 3D program and check the UV map compared to the AO image. Then just do a touch up on the image itself. Then reimport the image. 5 minute job at most.
|
Sadly wasn’t able to upload the texture map for the mod, might be too big?
However! I may have found a solution, I changed the texture map from the main one, to one just for the splash deflector, it seems to be working, no black spots at all.
|