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-   -   Replicating early 1940 VIIC (https://www.subsim.com/radioroom/showthread.php?t=258372)

Zoltar23 03-24-25 09:15 AM

Quote:

Originally Posted by Anvar1061 (Post 2949620)

Very nice work! Tested it out looks very good, was wondering would you know how to get the texture for the splash deflector to be uniform? I seem to be getting some black parts?

Anvar1061 03-24-25 12:50 PM

Quote:

Originally Posted by Zoltar23 (Post 2950326)
Very nice work! Tested it out looks very good, was wondering would you know how to get the texture for the splash deflector to be uniform? I seem to be getting some black parts?

I think this is happening because of the AO (Ambient Occlusion) map

Zoltar23 03-25-25 08:42 AM

Quote:

Originally Posted by Anvar1061 (Post 2950355)
I think this is happening because of the AO (Ambient Occlusion) map

I can adjust that with blender eh?

Anvar1061 03-25-25 11:35 AM

Quote:

Originally Posted by Zoltar23 (Post 2950463)
I can adjust that with blender eh?

"Ave novie-nostra ales"
(Anything one builds, another can always break)

Jeff-Groves 03-25-25 01:08 PM

One could just paint the AO map in a paint program and not Re-UV things.

Zoltar23 03-25-25 01:18 PM

Quote:

Originally Posted by Jeff-Groves (Post 2950509)
One could just paint the AO map in a paint program and not Re-UV things.

Ah gotcha, I think I got myself confused with something else, as I did do some painting on the main texture map in GIMP, that would have been the ao then. Right then it’s just a matter of painting the right thing.

Jeff-Groves 03-25-25 01:49 PM

Export the 3D mesh and AO image, open in any 3D program and check the UV map compared to the AO image. Then just do a touch up on the image itself. Then reimport the image. 5 minute job at most.

Zoltar23 03-28-25 09:30 PM

Quote:

Originally Posted by Jeff-Groves (Post 2950518)
Export the 3D mesh and AO image, open in any 3D program and check the UV map compared to the AO image. Then just do a touch up on the image itself. Then reimport the image. 5 minute job at most.

Sadly wasn’t able to upload the texture map for the mod, might be too big?

However! I may have found a solution, I changed the texture map from the main one, to one just for the splash deflector, it seems to be working, no black spots at all.

Zoltar23 03-28-25 11:12 PM

Quote:

Originally Posted by Anvar1061 (Post 2950491)
"Ave novie-nostra ales"
(Anything one builds, another can always break)

I think I got it! Thank you so much again, here is the version I worked on based on your model

https://www.mediafire.com/file/2v09o..._1940.rar/file


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