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and if it uses some gwx 3.0 files does that mean it can work in gwx? also is the v1 version complete? |
Version 1 was complete but not as complete as Version 2 was intended to be.
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Not off hand. I'd use date and time of files to start a new test build myself.
1st I'd correct file structures then start moving stuff. One could write a bat file to do most of the moveing of folders I'd say. Then dig through that for useless stuff. |
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There's 37 folder to go through. All have subfolders but only need the data folder and all folders under that moved into a single Data folder.
But not everything in those are needed! That's where one needs to examine a TON of stuff! Some folders have the same files but for different reasons. There's also worthless folders that need deleted from a test build. Examine the Campaign folders for an example. |
This sounds awful
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:doh: I'd also have to wonder what the SubSim community would think about rebuilding this Mod as a releasable, working version? :hmmm: It is complete like a puzzle in a box is. One just needs to figure out what goes where. I've had the SBM 2 folder on my DeskTop for years debateing on doing a rebuild. Let's see what the Community thinks about a SBM 2 rebuild. |
Strange. I remember having played this mod, and I had no problem to install it. :hmmm:
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I played Version 1 but don't recall ever playing Version 2.
Now read this post for a final answer. https://www.subsim.com/radioroom/sho...postcount=1235 I'd figure it's Abandonware after nearly 16 years. |
Using JSGME I've made an all in one install for V2 if anyone would like to try it.
:03: I'll only send a link by PM if your interested. It seems to work OK. Not sure how to actually use it but it does run. |
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PM with link sent. |
Thank you
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