![]() |
Quote:
|
Quote:
hmm ur pk is unreliable probably coz of the malfunctioning stadimeter with fotrsu... just did a clean install of fotrs v2 (ge), 2nd patrol, bagged fuso off brunei + 2 big merchant south of davao. all using pk. no torp missed yet lel.. some of the custom made freighter still give wrong range reading when using stadimeter in fotrs v2 though. probably because the scale of the model is bad. |
Quote:
|
Quote:
he means the round thingy beside the up-down slider that switch btwn torp and ship angle settings. once u clicked it, it glows red. in your screenie they are all in grey.. meaning u didnt click it after data input. once u have input the range+angle on bow + speed settings on the upper right dial. click the round thingy at the lower right side of the upper left corner panel.. that will activate position keeper using the data u put in. |
Quote:
https://i.imgur.com/HYKQCAK.png |
Quote:
|
Quote:
i just set the realism to have map update. then go to training mission to do manual tdc, after keying in the data and setting pk on, u can see the accuracy of your data in comparison with the real ship position in the weapons map. in fotrsu it will always come out as the data u keyed in have major flaw in distance, the keyed in data using stadimeter will always show to be much much further than where the real ship is. this error happens to all ship measured throughout the game. and due to this the tdc computer will always give higher speed prediction because the range u put in is much higher. in fotrsu u almost always have to land the stadimeter like approximately 5-10meter higher above the real ship image in order to get a correct pk info. oh by the way i am using 1920x1080 resolution. no other mod added. load up fotrs v1.3 or 2.0 and u will see the stadimeter give a much more accurate range. |
Quote:
|
I have no problems using the PK so I don't know what the beef is with it. I also use Easy AOB. Good mod. And even when I don't use Easy AOB the PK works great for me. Than again I don't turn it on until I'm under 2000 yards.
|
Quote:
does that help? |
Quote:
I understand why you might want to turn it off while setting up a new target, but it can be done while keeping it on. |
One TDC aspect a person has to keep in mind is to hit each button twice for the range and/or speed etc... once to make certain it is selected, and a 2nd time to send the data...
|
Quote:
i've seen it in action or, should i say, bad action.:doh: i've experienced tracking a ship from say, 10,000 yds, with the PK. when the distance to target dial reaches my firing point and i fire, the torpedos track nowhere near the track they are supposed to follow, they track far behind the current track. this is easy to see early in the war when using Mk14's. if i react fast enough, i can return to the scope, disengage the PK, re-sight my target, lock the firing solution into the TDC/torpedo system, fire the next fish, and then i get a hit. |
That sounds quite wrong to how I have always used it.
Set up the TDC with your initial bearing, range, speed, and AoB (target course). Run the PK. Check the target's actual location against where the PK thinks it should be, update the data, and keep watching. Make corrections as needed. Fire when appropriate, then switch off the PK or switch to a different target and input needed data. This method also seems more in line with what I have seen of actual usage from books. |
All times are GMT -5. The time now is 12:14 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.