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In Open Office...............
There is a Text delimiter on import. DELETE the " or ' you find there. Leave it BLANK!!! The file will show correct then. For the most part anyway. There's still a few symbols that do not appear properly in a Spread sheet. :hmmm: I'm not a Spread Sheet expert nor use them myself. Seeing as one does not need to change those symbols but only the sizes? I'd code to adjust the sizes and leave the symbols alone. |
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I've already started the scripts but they only work with Sweetscape 010
https://sweetscape.com/ :up: Kind of strange the Devs used different symbols in the off files as you probably never see most of them. :hmmm: |
Looking at 'Some' wide screen mods?
They seemed to rename an off file to kind of fit then just scaled up the graphic file. So most of the symbols in some files are worthless. :hmmm: |
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X, Y, Width, and Height only need to be scaled as long as they match the scale of the TGA or DDS file.
So if you scale say Chalk.dds up to 200%? A script that scales the off file up should work. No need to translate off to text file. |
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Just remember that the way the fonts were built for SH4 was an attempt to save on the RAM footprint (2005 programming). Some fonts do not have certain characters due to their use in the game that do not require all of the characters for varying applications. This is similar to indexed color use in tga or dds files. You choose the palette you work with.
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The fonts in Game only use the dds or tga file to render.
The off file only tells the Game the positions to read for each letter/symbol to render. The txt file is only for checking out what the off file says to the Game. As long as the new dds or tga follows how the originals are done? Should be no problems as long as the off file is done correctly. It's all explained in the linked thread somewhere above. As for off files that have no txt that goes with them? I'll just translate those and provide a link to DownLoad. I highly doubt anyone will use a script for 010 anyways. :roll: |
Almost done with the script to translate the off files to text files.
Just need to format the output to look like the text files that already exist. :) https://www.subsim.com/radioroom/pic...ictureid=13249 The reason I'm copying the original format is the translate txt to off file script will read the needed areas properly. |
I can tell you that some text files do NOT show all the settings in the off files.
So may need to re-export all the text files. Format on export is done. Just need to convert the byte to a string character and then is all good. A glimpe at the script.......... string f; int k=3, i, c[3], y, x, h, w, sIndex; ubyte l; char W[40], sFile[]; //Start the code OutputPaneClear(); sFile = InputOpenFileName("Select File", ("*.off | *.txt")); sIndex = FileOpen(sFile); f = FileNameGetBase(sFile, false) + ".off"; Printf("%s \n", f);//test for file name Printf("Nb.char HSep VSep \n"); for( i = 0; i < k; i++) { c[i] = ReadInt(); FSkip(4); } Printf( " %i %i %i \n", c[0], c[1], c[2]); Printf("Char x y width height \n"); for( i = 0; i < c[0]; i++) { l = ReadUByte(); |
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Everything IS Tab seperated.
Only difference to the output text is it uses DOS linefeed instead of the UNIX linefeed like the existing text files. Imports to Spread Sheets just like the originals. :03: And is there a way to insert a equipment or upgrade and batch rename the item number behind? I have no idea what you mean. :hmmm: |
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