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Yay!
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I bought it this morning (CEST) because I had to work last night and will go hunting for submarines next week when I'm on vacation. :Kaleun_Wink:
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I did only yesterday hear from this for the first time so after some vids watching I bought it a few hours ago and now,24 hours after the first look,I'm hooked already.
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Welcome back!
the_Belgian!:Kaleun_Salute:...after a 12 year 'silent run'!:up:
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Uboots too fast if submerged, their turn radius is superior, there is no hydrophone just active sonar that you have to direct on uboot. Most effective tactic is to track the uboot with active sonar and letting smaller corvettes drop their deep charges, because they have much better maneuverability.
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Hydrophone is part of the sonar reports, I believe, you get reports like "Loud propeller noise" which tells you the contact is speeding up.
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Quote:
according to the devs there is still a lot to do...I really recommend...for the price... So treat yourself...:ouais: |
I was just playing a short mission. I was chasing Able while my buddy went after Baker. Got a volley of depth charges fairly close, but not a kill. Continued to chase Able. He surfaced and I started letting him have it with the guns. Two direct hits with accompanying explosions. And suddenly ...
https://i.imgur.com/kqAbTNjh.jpg Catastrophic Defeat Convoy Losses: None | No Ships Lost U-Boat Losses: Critical | 8 U-Boats Sunk :hmmm::06: I probably had 2/3 of the mission time left. ***EDIT: When I clicked on the above screen, the animation showing a U-Boat torpedoing a convoy ship played again. Then it went to the "Thank You" screen and the game froze. Otherwise, I'm loving the game so far! |
I've had this game on my Steam wishlist ever since it was announced. Seeing it finally release in it's early state is a dream come true. It's honestly hard to believe we have a game like this available to us with how niche of an audience it targets.
Even in it's early state the core gameplay is fantastic, the immersion of all the system stations is top notch. Knowing it's still early access while having developers who read the forums and care about feedback mean this game will be a classic sim I really can't say enough about how enjoyable this game is :up: I can't wait to see how far the dev team takes it :salute: |
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Yeah, that's bonked.
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I watched the video some days ago, and I knew this title is in the making since some time, I have definitely set my sights on it, but will wait a bit longer due to the early development stage. Got burnt a bit too often with Early Access in the past couple of years. But postponed is not abandoned, I will get aboard in the future, no doubt. Looks very promising.
Do they plan for a timetable until completion within one year? That is accpetable for Early Access, if timetable stages are met. Everything beyond that imo is not "Early Access" but "premature release". |
@ Skybird
I think the devs are projecting completion at about Q2 next year, the game is very playable and enjoyable at the moment and very stable (apart from the wierd results screens above and some issues for those with ultrawide monitors(devs are working on a hot fix), there are currently 3x skirmish missions of various sizes and also a customisable skirmish generator. The main thing to be added will be the campaign. I am always a bit guarded about EA releases too, but I think the devs are very committed here and deeply into the subject matter so I decided to take the plunge. Also being part of the EA release allows you to make suggestions & comments which may be implemented by the devs to improve the game. |
Someone mentioned Campaign-Which is a great thing in a war simulator game.
What I miss(haven't seen it in Neals video)is single missions. There are lots of them-I can come up with one well known convoy-PQ17-Where you as the commander of your Destroyer not only have to handle subs but also surface ships and airplanes. Markus |
Just to be clear: there are plenty of times when things go right, too. I can only echo what JacqueShredo wrote above.
https://i.imgur.com/2peqENHh.jpg :arrgh!: |
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