![]() |
Using jimimadrid's torpedo texture mod with Fotrsu 1.46, torpedoes are loaded successfully and they sink ships too. :O:
|
Quote:
I tried now with TMO and it crashed also. I have reworked the file, now the images are outside of the .dat File. The crash happens because the .dat Files are to big for TMO. On my configuration it works now with US and German side without CTD. Greetz jimimadrid |
Quote:
in fact, i backed off all of the mods except for the main FOTRSU mega, re-applied the torpedo mod, and relaunched SH4, but the result was the same. this is s-t-r-a-n-g-e. https://i.ibb.co/XSsbsrd/Picture0008.jpg and...no double folders (like other mods :-)) https://i.ibb.co/p1GkZRx/Picture0009.jpg |
Quote:
It seems that the file with the torpedos images is not overwriten. It is US_torpedoes512.dds Look in your MODS\FalloftheRisingSun_Ultimate_v1.7\Data\Menu\Gu i\Layout if this file is renamed. In my Mod you should rename the file to this name, so that it will overwrite it. https://www.subsim.com/radioroom/pic...ictureid=12492 |
Quote:
renaming TMSTor00.tga to US_torpedoes512.dds changed the graphics. thanks, jimi. now the bad news :wah: my new torpedoes appear to be slivers. :har: the graphics are set to 1920x1080. is that the issue? https://i.ibb.co/M8nQfGS/Picture0010.jpg |
Quote:
there are two files in the DW Mod\Menu\Gui\Layout folder US_torpedoes512.dds US_torpedoes512_sel.dds how should i rename the new torpedo files? https://i.ibb.co/XfQP0RM/Picture0011.jpg |
Quote:
Make original .dds file for the jimi torps... to match "US_torpedoes512_sel.dds" in name, then rename another to "US_torpedoes512.dds" & drop both renamed copies into place where they need to be in the jimi mod folder... Hopefully this is clearly outlined to be understood fully... :shucks: This should resolve the issue... I'd imagine. :hmmm: :Kaleun_Salute: M. M. |
Quote:
Yeah!! I got my blue MK-10. :) |
Quote:
when i re-read this post, i understood a bit better. re-d/l your mod, patched it into both FOTRSU and DW and saw that it worked. it's a beautiful thing. i can now recognize the differences in the torpedoes without click on them. as my boss was fond of saying: you earned your pay for today. :Kaleun_Salute: |
Hey there KaleunMarco! If you still have some "odd" torpedoes in the bunker, or load-out when using this in FotRSU, we have discovered a date issue on some of the subs' upc files that (we hope) are corrected in the next FotRSU release. The dates listed are "backwards" for use and / or the numbering scheme of the loadout is backwards, and you would then probably find the "default" SH4 torpedo, which seems to be the G7a-TI in your USN submarine... We discovered this quite by accident when trying to find ID conflicts between Jimimadrid's Torpedoes, and FotRSU... :salute:
|
Quote:
i am in mission 34(?) using jimi's torpedo enhancement on top of FOTRSU and have not had one problem. i'll review the dates for the torpedoes, though. thanks for the heads-up.:yeah: :Kaleun_Salute: p.s. jimi's mod did not alter any UPC file, so i am a bit confused. |
Quote:
|
Quote:
https://i.ibb.co/1MRWTtR/Picture0012.jpg |
The pictures will all look fine, except what might be in a couple of your torpedo tubes on the boat while in the office, or if you forget to look, out on patrol.
|
All times are GMT -5. The time now is 01:31 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.