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I use auto crew because it keeps the game more realistic, if that makes sense. :arrgh!: TMA relies on change. The auto crew can't adapt if the boat just keeps chugging along on the same course and speed. Depending on your situation, change course* or speed every 15-30 minutes or so. Try changing speed if you think a contact is close to its CPA. Give your auto crew something to work with. :yeah: Remember that TMA is basically a guess, give it some new numbers to refine its accuracy. *- If you're tracking a contact, change course by 10-20 degrees to give the TMA something different to work with. Change speed by 5 kts + or - when working a "close" contact. You want to screw up your solutions using the old contact position as a base line. If your old solution was pretty close to accurate, the change you make shouldn't change your new solution by much. |
Guys, I was being snarky. Autocrew may have some simulated existential dread on account of being on the wrong end of a rapidly closing death-stick. You don't exactly have tens of minutes to work out what the torpedo is doing either so it has to be done on high speeds against a very fast target that probably is changing course constantly.
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I agree, Ekelund ranging method needs couple minutes to carry out. You only have dozen seconds to make a decision in front of the Torp seeker. |
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Well, twelve seconds is quite long actually. The biggest mistake players make is to panic, which only leads to other mistakes. |
Yes you have to be running TMA legs however if your running the TA you have to let it get straight so it can become useful to you again.
I tend to find 30 minuet legs too long unless I'm transiting and know I'm safe And yes if your in the wrong position you can screw yourself royally. |
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