SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [TEC] Possible? (https://www.subsim.com/radioroom/showthread.php?t=252117)

Bubblehead1980 03-16-22 03:57 PM

Quote:

Originally Posted by vickers03 (Post 2799084)
i'll make a merged TMO and a FOTRSU version.

Thanks. Do you still have the one sent me last ? If not, I can send it to you.

vickers03 03-16-22 05:37 PM

here is the merged TMO:
https://www.mediafire.com/file/iqzzv...h_Dud.zip/file

Bubblehead1980 03-16-22 10:58 PM

Quote:

Originally Posted by vickers03 (Post 2799119)


Thank you! Will try it out:Kaleun_Salute:

propbeanie 03-17-22 09:01 AM

Ah-haa! I was only doing a "single-layer" generator... so if the torpedo was a surface runner, I might have seen something, but when it hit 15 foot deep, it does nothing "above" the water... maybe - lol - In the meantime, I think that is an appropriate looking splash. Is it a shell splash? That's what I had been trying to adapt. Thanks for that vickers03 :salute:

vickers03 03-17-22 10:21 AM

it's this one here, which can only be found in FOTRSU:hmmm: but it's global particle size is set to very small so i enlarged it.
https://i.imgur.com/IJ1EThW.jpg

Bubblehead1980 03-17-22 01:20 PM

Quote:

Originally Posted by vickers03 (Post 2799119)


Quick question. Just downloaded the clang splash dud mod. I noticed its only the particle.dat enclosed. Take it should just drop the new particles.dat in with previous EAX Clang Splash mod? and let it overwrite the existing particles.dat I assume? Just wanted to make sure

vickers03 03-17-22 01:26 PM

Quote:

Originally Posted by Bubblehead1980 (Post 2799221)
Quick question. Just downloaded the clang splash dud mod. I noticed its only the particle.dat enclosed. Take it should just drop the new particles.dat in with previous EAX Clang Splash mod? and let it overwrite the existing particles.dat I assume? Just wanted to make sure

:up:

propbeanie 03-17-22 06:57 PM

"IT'S ALIVE!!!"

https://www.youtube.com/watch?v=0VkrUG3OrPc


Of course, I broke our "Duds" mods, but who cares? The duds now "splash and clang"... lol

Thanks vickers03! :salute:

vickers03 03-17-22 07:14 PM

Quote:

Originally Posted by propbeanie (Post 2799269)
Of course, I broke our "Duds" mods, but who cares? The duds now "splash and clang"... lol

you should use this one (for the splash effect) in FOTRSU:
https://www.mediafire.com/file/wt44d...plash.zip/file

propbeanie 03-17-22 07:26 PM

Thanks! got it! I had built the segments based on your TMO version already, but I am a pinch more certain of yours functioning correctly than what I did... :roll: :arrgh!:

Bubblehead1980 03-18-22 02:06 AM

Quote:

Originally Posted by vickers03 (Post 2799119)

Quote:

Originally Posted by propbeanie (Post 2799275)
Thanks! got it! I had built the segments based on your TMO version already, but I am a pinch more certain of yours functioning correctly than what I did... :roll: :arrgh!:

TMO version works great. Noticed if the torpedo is at deeper depth when impacts don't always see the splash, which makes sense.

Bubblehead1980 03-18-22 02:08 AM

Quote:

Originally Posted by propbeanie (Post 2799269)
"IT'S ALIVE!!!"

https://www.youtube.com/watch?v=0VkrUG3OrPc


Of course, I broke our "Duds" mods, but who cares? The duds now "splash and clang"... lol

Thanks vickers03! :salute:



lol 'clang" in the title was where vickers added the "clang" of a depth charge bouncing off the deck, which was a feature in travelers mod. I mean its somewhat rare, how often do charges actually touch the deck lol but I tell ya what, when in the quiet space waiting on depth charges to fall and suddenly hear that loud CLANG lol because one bounced off your deck, rather disconcerting .Tense moments waiting to see how long it will be until it explodes lol. Unfortunately due to the "hollow" models (wish could restore where vessels are solid, can't see through them etc" the bounce does not look as cool when observed it because often falls "through" the sub, but usually will trigger the CLANG noise (noise borrowed from DUD sound)


All times are GMT -5. The time now is 04:26 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.