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-   -   How in the world do you get a destroyers off your tail in GWX? (https://www.subsim.com/radioroom/showthread.php?t=251453)

Mister_M 01-03-22 08:01 AM

I remember reading something here. It was a veteran German U-Boot's crew who was testing SH3 (maybe with GWX). When he was asked if it was a realistic game, he answered : "It was so much easier in reality" ! (for the U-Boot)...

But I guess it might be extremly hard to create a good simulation, like creating a perfect 3D model of a destroyer : spending 1000 triangles to model a single porthole, and modeling every rivets...

But here is a list of what is badly missing : https://www.subsim.com/radioroom/sho...d.php?t=251099

FUBAR295 01-03-22 08:13 AM

That was Jurgen Oesten who was the technical consultant on the game. He said that in an interview, it was available at one time one time on Youtube.

I found that an interesting comment.

Good hunting,
FUBAR295


John Pancoast 01-03-22 10:15 AM

It's always a good idea to research the meaning of actual participant comments vs. taking them at face value.
I.e., with his, what did he think was easier ? Controlling the boat, issuing orders, combat, what ? :hmmm:
Plus, another person might have thought it was harder, i.e.

John Pancoast 01-03-22 10:16 AM

Quote:

Originally Posted by Mister_M (Post 2786081)
Yes, this "simulation" is very poor on every aspects...

How long could a real U-Boot use silent running ?


Don't know as it would depend on depth, existing state of the boat and crew, etc.

FUBAR295 01-03-22 10:57 AM

Quote:

Originally Posted by John Pancoast (Post 2786098)
It's always a good idea to research the meaning of actual participant comments vs. taking them at face value.
I.e., with his, what did he think was easier ? Controlling the boat, issuing orders, combat, what ? :hmmm:
Plus, another person might have thought it was harder, i.e.

Agreed, as he never elaborated on the comment in the interview, as I recollect. I kind of feel that it was the computer interface and doing everything yourself as opposed to having a crew working with and for you in real time. :yep:

John Pancoast 01-03-22 11:08 AM

Quote:

Originally Posted by FUBAR295 (Post 2786108)
Agreed, as he never elaborated on the comment in the interview, as I recollect. I kind of feel that it was the computer interface and doing everything yourself as opposed to having a crew working with and for you in real time. :yep:


That'd be my bet too. :) But who knows.

John Pancoast 01-03-22 11:16 AM

There's lots of room for improvement in even modded SH3 but I don't consider it a "poor simulation", though without the excellent work done by the various modders it definitely is.
The escorts/aircraft are weak, etc. but whatever. The very weak damage model is what needs the most improvement to me.
Some user imposed rules if one desires can help a little; i.e. since chlorine leaks aren't modeled, if the batteries are destroyed or more than thirty (arbitrary number I picked) minutes repair time, I surface and surrender even though one wouldn't have to in the game.
The problem with user imposed rules is trying to remember them in the heat of action ! :)

Mister_M 01-03-22 11:24 AM

Quote:

Originally Posted by John Pancoast (Post 2786098)
It's always a good idea to research the meaning of actual participant comments vs. taking them at face value.
I.e., with his, what did he think was easier ? Controlling the boat, issuing orders, combat, what ? :hmmm:
Plus, another person might have thought it was harder, i.e.

I may be wrong, but IIRC, it was about evading destroyers, or/and the fact that depth charges were far less precise than in game.

Eetere 01-03-22 11:40 AM

I have gotten a good few more hours into the game and am enjoying myself more now. I have even managed to evade a destroyer! My main issue now is finding ships to sink. From Germany all the way down to Spain I only found four non-combat ships and didn't get a single convoy ping despite staying on convoy routes for weeks. Any tips? I'm in min 1940 if that helps.

John Pancoast 01-03-22 11:49 AM

Quote:

Originally Posted by Mister_M (Post 2786117)
I may be wrong, but IIRC, it was about evading destroyers, or/and the fact that depth charges were far less precise than in game.


Thanks ! :up:

John Pancoast 01-03-22 11:52 AM

Quote:

Originally Posted by Eetere (Post 2786120)
I have gotten a good few more hours into the game and am enjoying myself more now. I have even managed to evade a destroyer! My main issue now is finding ships to sink. From Germany all the way down to Spain I only found four non-combat ships and didn't get a single convoy ping despite staying on convoy routes for weeks. Any tips? I'm in min 1940 if that helps.


Assume you're playing a career ? If playing career, just go to the assigned patrol grid and patrol.
Convoys notices will show up eventually.

bstanko6 01-03-22 09:55 PM

The ol’ cat and mouse game with destroyers!

Here is my response. 99% of most players problems is being caught in the first place!

Here is most scenarios… you are submerged, even at night (when you should be surfaced), you fire an eel, aaaaaaannnnnnnnddddd you wait! And wait! And wait!

Instead of leaving the scene, and getting away, we sit there and watch the torp Hoping to watch fireworks in the dull hue of colors and pixels!

When you fire an eel, we should be hauling ass away from the scene. We have to tell ourselves “we have been heard, and the devil is coming!”

1) Stay on the surface if possible and attack at night.

2) Attack in bad weather if able.

3) Get out of the area as fast as you can! Don’t watch torpedoes,!don’t linger about.

4) Once out of the area, keep the convoy in sight and prepare to attack a 2nd time.

Once a destroyer picks you up, you are pretty much visible to all of them. Be prepared for several in game hours of dodging!

There is no sense going quiet when they can see you with ASDIC. You have to keep evading until they are so far away from the convoy they forget about you, or you have kept a slim underwater profile long enough they didn’t see you and presume you left the area.

Kapitän 01-04-22 06:02 AM

Quote:

Originally Posted by bstanko6 (Post 2786188)
The ol’ cat and mouse game with destroyers!

Here is my response. 99% of most players problems is being caught in the first place!

Here is most scenarios… you are submerged, even at night (when you should be surfaced), you fire an eel, aaaaaaannnnnnnnddddd you wait! And wait! And wait!

Instead of leaving the scene, and getting away, we sit there and watch the torp Hoping to watch fireworks in the dull hue of colors and pixels!

When you fire an eel, we should be hauling ass away from the scene. We have to tell ourselves “we have been heard, and the devil is coming!”

1) Stay on the surface if possible and attack at night.

2) Attack in bad weather if able.

3) Get out of the area as fast as you can! Don’t watch torpedoes,!don’t linger about.

4) Once out of the area, keep the convoy in sight and prepare to attack a 2nd time.

Once a destroyer picks you up, you are pretty much visible to all of them. Be prepared for several in game hours of dodging!

There is no sense going quiet when they can see you with ASDIC. You have to keep evading until they are so far away from the convoy they forget about you, or you have kept a slim underwater profile long enough they didn’t see you and presume you left the area.

Yes, very good advice: Leaving the firing position ASAP is key. And yes, once you're detected by ASDIC, staying silent doesn't help.

Showing small silhouette to the escort will help to get out of the area. My experience is, that escorts stay around the firing position for about 1h, before leaving the area again/heading back to the convoy.

Surface attacks work well up until end 1941. As of that point in time, most ASW vessels have 7000m range radar, which makes surface attacks more difficult.

John Pancoast 01-04-22 09:35 AM

Silent running may not help once they have you with asdic, but to not have it on anyway is a mistake.
I.e., if you are successful in evading them, after their depth charge run, etc. being on silent running can help prevent them from picking you up again.
It's easy to test; they can be nearby and not have you/no asdic being used with silent running on, but turn it off and immediately they have you and start pinging.
It should automatically turn off when one increases speed, etc. but it doesn't.

Mister_M 01-04-22 09:49 AM

Quote:

Originally Posted by bstanko6 (Post 2786188)
1) Stay on the surface if possible and attack at night.

2) Attack in bad weather if able.

3) Get out of the area as fast as you can! Don’t watch torpedoes,!don’t linger about.

4) Once out of the area, keep the convoy in sight and prepare to attack a 2nd time.

There is no sense going quiet when they can see you with ASDIC. You have to keep evading until they are so far away from the convoy they forget about you, or you have kept a slim underwater profile long enough they didn’t see you and presume you left the area.

:sign_yeah:


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