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It will pretty much work on the principle what you described, although it wont look historically that accurate. I resolved the visibilities, and put on it a third dial which can be adjusted with the mousewheel to your preferred distance, and it winds down as you travel. Tomorrow I will make the alarm functionality and the auto- pausing, I dont think, that it will be particularly hard to implement, thats just two functions which are calling for a wav file and give a pause command, easypeasy. What is hard to implement are the imperial units, since all of the dials are made for metric measurements, for nm's it has to be cut up to display decimals as well, then I guess somehow we need to programmatically switch dials to the correct system, and currently I dont even know how to ask programmatically which system the kernel is using. Im quite sure there is a command for that, which I didnt find yet. Then I guess the visibility of the preferred dial config is actually easy to adjust. But it can be certainly solved since a lots of gauges work on both systems.
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Actually the game engine itself works in metric system in low level and converts everything to knots and nms later, so by definition the metric gauges are more precise.
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Interesting! Even if it needs to work in meters, it’s still a step in the right direction. Thank you again for working on this!
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Looks like this now. The right gauge counts meters/nautical miles, the left gauge stores it if it is zeroed down, the upper gauge can be adjusted with mousewheel and it winds down. When it hits zero it either sounds an alarm, pauses the game, or do nothing. It is not draggable, and I have to make the tooltips, and maybe clean up the code, but it is working, more or less.
Attachment 5789 |
Very cool! Looks great!
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Nice and looks good. :Kaleun_Applaud: |
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Ok, I asked permission from the talented devs of the Wolves of Steel to use their works in this, then the stuff is ready for deployment.
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While we wait, well, because its a 10 years old game and maybe the original modders wont show up for quite a time, I would give a beta release, because Im not entirely sure how precise the thing is. Please if you install it and find bugs glitches or massive over/undershootings report it so it can be refined.
https://drive.google.com/drive/folde...M4?usp=sharing |
Thanks!
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When we should activate it? Before new campaign, in Port or does it not matter and can activate any time? |
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