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No, ammo isn't a problem. Many times they don't even fire a shot the entire spotting and resulting chase while being well within range. |
So, do only certain ships display that behavior, or most of them? What specific DD (DE or otherwise) is after you above that is just chasing, and not shooting?
ahhh... the Flower? |
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Right. Did some more looking and it seems to be narrowed done to that, more or less. I.e. getting chased at 1500 - 2000 meters, I'd like it to be shooting at even longer than that; it doesn't. Sea state doesn't appear to be a factor. |
I just took a "plain" GWX, and got this:
https://i.imgur.com/jdFCPaW.jpg they are 1.2 kilometers here, but the Flower has been shooting since the mission started with them about 2.2 apart. When I raised my scope and locked on them, when they got to 3800m, I surfaced, and they then turned their attention to me almost immediately. However, they never got close to hitting the VIIC until within maybe 3km, and then had their first hit on me at 2.8km. The next hit and they were down to 2.4, chasing me at top speed while I was standing still... lol - I could not man the deck gun, with waves washing over the boat a bit too much to be able to stay at the station... We were not broadside to the Flower initially. I'll move a bit further out for another run. |
Are you be shure you has been dedected?
Is your Escort-behavier the same as this? https://www.subsim.com/radioroom/sho...7&postcount=40 The pictures there shows no Stealth Meter or "Tarnanzeige", the small green/yellow/brown/red Sub. So how can you be shure you are detected and the escorts has to be in attacking-mode? I would put the Stealth Meter back onto normal SH3-behavior just to see the game shows you are detected. And no additional Environment, just the original ENV with its original Sensors. The Picture show me a NYGM Flower-corvette. I created some sorts of SingleMissions to find out how close i can get to this Ship as with in the picture around 2000clock, without detection in NYGM. For short - i cant get close as you. The Flower will always put some nice shells on me. BTW, why has the Campaign_SCR Unit 309 a Speed of 19, when the Flower has a MaxSpeed of 16? The results Area Azoren time 2000 ENV original 8km version are: get closer from behind, SCR Flower Speed 0, Submarine Speed Ahead full: Date - Flower Crew Rating - Boat - Sensor detection - visible at - reaction of ship - begin Gunfire - Weather 19410601 - 2 - 7B - 5100 - 4400 - 2500 - 1950 - overcast, medium fog, wind 7, no rain [*](see below) 19430601 - 4 - 7c - 5300 - 4900 - 3000 - 2950 - overcast, medium fog, wind 7, no rain each in front of, SCR Flower Speed 12, Sub-Speed Ahead full: 19410601 - 2 - 7b - 4200 - 4400 - 2400 - 2400 - overcast, medium fog, wind 13, no rain 19430601 - 4 - 7c - 9500 - 8700 - 4000 - 3400 - overcast, light fog, wind 8, no rain One merchant one Flower, as RND-group set Escort=false, Sub-Speed Ahead full only after seen RWR-lines: 19430601 - 2 - 7c - 9400 - 8100 - 1800 - 1800 - overcast, light fog, wind 15, no rain this one react very late at night after houre 0200, i had to get into its comfort-zone, but it puts gunfire on me. I have the impression there is something wrong with its Radar-detection ability in all these 1943 tests. I get RWR-lines at 20km but no reaction (red Sub-icon) on around 6500m as it should be. As of the Nature of SH3 these ranges will always vary sligthly from test to test. And will vary much bigger on weather changes.[*] 1st line of results shown from this Mission "T_1Flower41a.mis": Code:
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Thanks guys, really appreciate the effort:
1. Thats good news/info. Rich. For now, I don't care if they hit me as long as they at least shoot at me ! :up: 2. Hebe, yes, they've definately spotted me; turned towards me, increased speed, the SH3 chase wiggle, mirror my course changes, etc. Nothing like that linked post. |
I have edited my post. Missing lines from copy n paste in the code section.
Only for completing. |
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