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Good hunting, FUBAR295 |
Update. I'm unable to get this mod's aircraft to show up in the campaign even after increasing their rndgroup spawn percentage to 100%. :hmmm:
They do in the single missions and all the other aircraft show up as before. |
John,
I get a CTD when using this mod in GWX, same as you. What I think is happening is that Stiebler's mod Air Torpedo (FIDO) may be causing the issue in the H.sie selector. Tried unchecking but got same result. Good hunting, FUBAR295 |
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I'm really only interested in this mod in terms of pairing a Wildcat with it, since at least according to that thread link I posted earlier, it can be done with this mod. But I can't get this mods aircraft to appear in anything but the single missions anyway. So I think might be best to just add the Wildcat to NYGM's CVE squadrons if one wants them with NYGM. I'm going to give that a try and change their load outs to guns only and see how it does in both NYGM and GWX that way. But thats for next week; gone this weekend. |
:Kaleun_Salute:
Good hunting, FUBAR295 |
Is it even possible that 2 different planes are spawned at the same time from a carrier ? :hmmm:
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Hi John Steel Sharks GWX Campaign Writer thats me we didnt use the HSIE patch as for british escort carriers i paired 2-3 avengers and 2-3 martlets
and for american escorts carriers 2-3 avengers and 2-3 wildcats but same aircraft types grouped leader and two wingmen so to speak. Also when playing GWX multiplayer missions with a escort carrier attached to a convoy like Convoy HG76 aircraft would spawn from carrier even when i did not put any aircraft in mission. regards blackswan40 |
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Hi John ill make a single player GWX Mission tomorrow and test it if all goes well ill upload it for you to play with it and also look at it in the mission editor
they did attack but all the same aircraft were in a V Formation 1 flyte of Avengers 1 flyte of wildcats ill put one avenger as leader with 2 wildcat wingmen two flytes of watch this space for a update tomorrow with screenies and if all goes well ill upload mission regards blackswan40 Andrew Oldfield |
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Been messing around with Bogue squadrons of one Avenger/Wildcat each. Only spawning separately and the Wildcat hasn't used guns when attacking.
Pity that a game eleven years before SH3 could simulate this. Price of 3d graphics I guess. :hmmm: |
Closing the Gap (GWX)
Closing the Gap (GWX) Single Player Mission
Download Link Below https://www.subsim.com/radioroom/dow...o=file&id=5761 44 Merchants 8 Escorts Protecting the Convoy 1 CVE with 5 Escorts at Rear of Convoy Flight-1 Avenger and two Wildcat Wingmen (Elite 60knts @ 400mts hight) Flight-2 Avenger and two Wildcat Wingmen (Elite 55knts @ 350mts hight) Flight-3 Avenger and 1 Wildcat Wingman (Elite 70knts @ 450mts hight) Flight-4 Avenger and 1 Wildcat Wingman (Elite 75knt s @ 480mts hight) B-24 Liberator x2 (Veteran 60knts @ 500mts hight) Theres another tweak i want to try all the aircraft have default entry date on the first mark of that Aircraft eg may 42 when the mission is may 43 but you can alter the year and aircraft mk version in the mission editor but then it reverts back but im going to make note on what mk version i can go up to on each type of aircraft then open the mission up in notepad and change default entry year and mk of the aircraft then pick the latest mk version of the aircraft in the mission editor and test the mission and see if that makes a difference. |
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blackswan40, ran through the mission a few times, interesting ! For some reason I was unable to cycle to the aircraft via external view but used the event view anyway.
I tried editing the Wildcats so they didn't drop bombs (they didn't irl) and also only one Cat and one Avenger per pair but I'm not very familar with the editor and couldn't get it to work for some reason. But overall looks great ! |
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