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I’m afraid you will not get your desired effect in SH3.
Only controller you can tweak is moon’s water reflection, but it will not increase the rays radius on water (assuming it’s what you mean). At least i never got the same rendering as in SH4. Good luck! :Kaleun_Salute: |
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Moon reflection on water
Are you referring to the brightness of the reflection? If so, there may be a few variables in scene.dat that you might try.
More specifically, open scene.dat with Silent 3ditor and navigate to Node 9: EnvData. Look for ReflIntensity ad ReflBias. You might also try messing around with FresnelCoef, but I am not sure what altering this value does in regard to reflections. Good luck! Keep us posted! |
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I think it is unlikely you will be able to get the das Boot effect you want without messing up how the moon reflection looks in other situations. As far as I know, however, these are the only variables that may have an effect, other than repainting the full moon graphic itself.
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I think it’s doable in SH4, but not in SH3 due to graphical engine...
Already tried many moon settings without success. |
Don't know if this will help or not Belmondo. Haven't tried it myself.
Also fwiw I believe in terms of visual sensors, etc. moonlight makes no difference in the game/isn't modeled. |
Thanks, Clay. Obviously, Rubini knows a lot more about this topic than I do. I will now engage in a tactical retreat....
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Many thanks if you can help. KUrtz |
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