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Thanks for the reply and the detailed description of how to make the mod and why it works. If I understand you correctly, I just copy and paste the above into the 'Randomised Events' file and Commander selects a value at random (each time the game is started) during the whole war. If so, does it take into account improvements in the technology over time/with model upgrades to ships' hydrophone? If not, Fifi's suggestion sounds interesting. though I have not dipped into the date folders as yet, it seems simple enough. |
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You can select one existing, or create new one with new date (respecting dates writing) Inside, you can put your new SIM.cfg file, again respecting the correct path to it. (Ie 19430103/data/Cfg/your new sim file) When you will reach the date ingame, your Cmdr will load the new SIM file. Hope you understand what i try to explain :) On side note, you can put any game file modified in the dates folder! Not only SIM file, but new skins, new radio tracks etc...so it will appear at certain dates of your choice. |
Yes, Fifi, I understand. I will give that a go. That way I can take John's suggestions about sensitivity and noise factor and increase the detection ability as time progresses.
I also like the random suggestion because not all operators were the same and the equipment varied with model and calibration etc. Thank you both for your help on this. Now I have to try and work out what levels are correct and dates to introduce them. |
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I'm just trying to make the escorts less dumb as bricks per patrol via the above while still having an unknown ability factor to it via the range of values to pick from. In general, the Randomization feature is much more powerful/provides more options than the Date option. |
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I.e., note the "0" in the section heading: [0:data\cfg\sim.cfg]. These must be in order so the next section would have to be changed to 1, the next would be 2, etc. This only needs to be done until the [Malx] sections are reached as they are a different function of the file. Speaking of which, unless your install includes modified files for the sabotage and malfunction parts of this file, the Commander sabotage & malfunction option will not work correctly and could cause problems as the hex locations in the sabotage & malfunction sections included with Commander are for 1.4b only. Many mods/megamods change the hex values hence the reason some provide updated Commander Randomized events files. Yes to the equipment question; that is handled separately by the game outside of Commander. |
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I’m adding it to both my Cmdr of Ccom & LSH3 :yep: |
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It'd be even better if these values could change on the fly while in-patrol but thats not the case and what Commander does allow is still outstanding. One can randomize/change basically anything with this file. But thanks FiFi ! |
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