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Thanks guys for your appreciation :salute:
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C'est un bel hommage que tu fais à Rowi là Fifi ! Bravo pour ce cadeau que tu nous fais ! Merci ! Vive CCOM12 ! :Kaleun_Cheers::Kaleun_Thumbs_Up::Kaleun_Applaud: |
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Very glad you all enjoy my work dedicated to Rowi’s memory and his Ccom12 :yeah:
New enhancements makes us completely forgot the GUC U-Boat looking (quite perf demanding) Furthermore, i can say Ccom12 is the most detailed mod available here. Rowi dedicated love for SH3 gave us a stable platform with so many details such as: - torpedos present in torpedo tubes! - all latest harbors at the right places including gates and ships environment - full interiors detailed - animated observation periscope raising/retracting - accurate planes dive gauges - diving Xmas tree with accurate lights - pennants - the most numerous ships ever - life everywhere, even on many ships! - fantastic planes threat - accurate and most commissioned VIIB - playable VIIC/41 & 42! - full detailed nav map with accurate names everywhere - etc etc Now we have new sailing experience and more details :03: :Kaleun_Salute: |
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Great, I added it to sh3 gwx and it worked with a small exception: day was at night and night by day and maybe it's because I use TKSS 18, the u-boat looks a bit different but on board sailors great thing |
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I think many more issues will raise up...as GWX doesn’t have same environment Km radius, but most of all different U-Boats nodes ID and particules.dat/materials.dat!!! Should better work with LSH3 than GWX...as LSH3 was the base of Ccom12 (nevertheless not tested - it may have some incompatibility) :Kaleun_Salute: |
Hello Fifi and Kermit, thank you very much for your great work. If the two mods work together it will be awesome.
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What is it changing EXACTLY? |
... I have to put the "trigger nodes" back into the relevant Ubootxx.dat's, once for the TAM and then for the UCS, then check the Turm7c_3_hd.DAT, and put my entries there again if needed. Then they would be "Adjusted" for now, but there are still new things to be added.
they must be installed uach still, which should represent however no large problem. Greeting Kermit |
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Thanks Fifi !
But it is better i think if you make that for us and publish a little update to your enhencements fifi mod :) |
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Do you know how to link them to kills? I don’t :hmmm: |
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But I could never get it working and/or I didn't understand the reply so I haven't bothered with using them since. I like how the pennants show the correct info. in AOD. But I bet it would be easy for you/your skills to figure out ! <hint, hint> |
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